fish-station/Content.Server/GameObjects/Components/Items/Storage
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
CursedEntityStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
EntityStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
IStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ItemComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
SecretStashComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SecureEntityStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ServerStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StorableComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
StorageCounterComponent.cs Stacked sprite visualizer (#3096) 2021-02-18 00:02:36 +11:00
StorageFillComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00