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Access
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ActionBlocking
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Actor
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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AI
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Nanotransen > Nanotrasen
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2020-12-05 21:48:11 +01:00 |
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Arcade
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Atmos
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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BarSign
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Body
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Botany
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Buckle
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Cargo
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Chemistry
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Sort reagent dispenser entries (#3272)
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2021-02-18 20:58:43 +11:00 |
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Command
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Add cooldown to shuttle calling (#3225)
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2021-02-16 09:31:57 +01:00 |
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Construction
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ContainerExt
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Conveyor
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Culinary
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Damage
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Destructible
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Breakable light (#3237)
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2021-02-16 09:40:43 +01:00 |
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Disposal
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Doors
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Explosion
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Fluids
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Gravity
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GUI
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Headset
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Instruments
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Interactable
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Items
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Kitchen
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Spikes fix reopened (#3203)
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2021-02-18 18:49:50 +11:00 |
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MachineLinking
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Markers
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Medical
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Metabolism
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Add being able to breathe healing asphyxiation damage (#3194)
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2021-02-14 15:42:51 +01:00 |
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Mining
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Mobs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Morgue
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Movement
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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NodeContainer
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ApcNet updating fix (#3078)
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2021-02-18 00:51:30 +11:00 |
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Nutrition
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Observer
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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PA
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Paper
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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PDA
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Pointing
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Portal
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Power
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Add stunbaton charging, fix other recharger related bugs (#3239)
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2021-02-16 09:42:48 +01:00 |
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Projectiles
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Pulling
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Radio
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Recycling
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Research
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Rotatable
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Singularity
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Sound
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Stack
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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StationEvents
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Strap
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Suspicion
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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Temperature
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Timing
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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TraitorDeathMatch
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Trigger/TimerTrigger
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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VendingMachines
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Watercloset
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Weapon
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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AnchorableComponent.cs
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break pulls when objects are anchored (#3248)
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2021-02-16 12:53:35 +11:00 |
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AtmosPlaqueComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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CleanableComponent.cs
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Crayons (#2132)
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2020-10-13 13:40:05 +02:00 |
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ComputerComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ConfigurationComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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CrayonComponent.cs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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DoAfterComponent.cs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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ExtinguisherCabinetComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ExtinguisherCabinetFilledComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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LightBehaviourComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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MagbootsComponent.cs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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MagicMirrorComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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PlaceableSurfaceComponent.cs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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PottedPlantHideComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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RandomPottedPlantComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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RandomSpriteColorComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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RandomSpriteStateComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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StressTestMovementComponent.cs
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Adds movement stress test component.
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2020-06-30 18:34:42 +02:00 |
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WindowComponent.cs
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Add cooldown to window knocking (#3224)
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2021-02-16 12:56:46 +11:00 |
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WiresComponent.cs
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wire panel now opens when a wire tool is used (#3200)
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2021-02-14 15:38:41 +01:00 |