fish-station/Content.Server/GameObjects/Components/Mobs
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
Speech Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
State Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ClumsyComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
HumanoidAppearanceComponent.cs Fix mechanism events not being called properly, add test (#2279) 2020-10-17 12:26:39 +02:00
MindComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ServerActionsComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ServerAlertsComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StunnableComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
VisitingMindComponent.cs Make VisitingMind's Mind readable by VV 2021-02-07 13:52:34 +01:00