fish-station/Content.Server/GameObjects/Components/Movement
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
AiControllerComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClimbableComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClimbingComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
NoSlipComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PlayerInputMoverComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ShuttleControllerComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SlipperyComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00