fish-station/Content.Client
metalgearsloth 95995b6232
Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
..
Chat Add emotes as borderless speech "bubbles" 2020-05-09 15:53:37 +02:00
Command Fix bug where comms console sometimes took a second to update after a countdown has started 2020-04-10 13:36:30 +02:00
Commands Add utility AI (#806) 2020-06-18 14:52:44 +02:00
Construction Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
GameObjects Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
GameTicking Changed duration to use TimeSpan. 2020-04-14 23:26:37 -05:00
GlobalVerbs Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
Graphics/Overlays Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
Health/BodySystem Body System Part 1 POGGERS!!! (#855) 2020-05-13 21:48:49 +02:00
Input Changed "Run" to "Walk" in code (#1154) 2020-06-19 15:15:25 +02:00
Instruments Fix bug where choosing a MIDI song while one was already playing broke MIDI 2020-06-04 20:53:51 +02:00
Interfaces Document some stun code 2020-05-14 17:49:40 +02:00
Parallax Merge branch 'drop-decimal-use-cannyfastmath' into 20-06-18-merge 2020-06-18 02:34:47 +02:00
Research Update Button references 2020-02-14 04:17:07 -08:00
Sandbox You can no longer place unless you are in admin or sandbox. 2020-02-08 20:45:02 +01:00
State Move to Robust.Shared.AuthLib. 2020-06-18 02:40:47 +02:00
UserInterface Use new stylesheet syntax in StyleSpace 2020-06-18 02:38:40 +02:00
Utility Item status! 2020-01-09 00:28:04 +01:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
ClickMapManager.cs Increase click radius again. 2020-06-16 16:07:22 +02:00
ClientContentIoC.cs Sprite-based click detection. 2020-06-16 16:00:19 +02:00
ClientModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ClientNotifyManager.cs Allow server to send cursor-located popup messages. 2020-05-23 18:45:47 +02:00
ClientPreferencesManager.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
Content.Client.csproj use CannyFastMath in various places even where it might not be any different 2020-06-14 09:36:53 -04:00
EntryPoint.cs Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
EscapeMenuOwner.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ScreenshotHook.cs Screenshot button. 2020-04-30 12:45:21 +02:00
StaticIoC.cs Item status! 2020-01-09 00:28:04 +01:00
UILinks.cs Credits 2020-06-14 15:15:15 +02:00