fish-station/Content.Server/GameObjects/EntitySystems
Acruid fc5d7835c0 Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
2019-09-17 16:10:59 -07:00
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Click Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
ActionBlockerSystem.cs Adds IThrown, ILand interfaces. Adds dice. (#273) 2019-07-18 23:33:02 +02:00
ActSystem.cs Vending Machines (#296) 2019-08-14 10:49:28 +02:00
AiSystem.cs AI Wander & Barker (#286) 2019-08-10 14:19:52 +02:00
CombatModeSystem.cs Stupidly shoddy combat mode system. 2019-06-30 00:01:41 +02:00
DoorSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandHeldLightSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandsSystem.cs Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
LatheSystem.cs Lathes (#207) 2019-04-26 15:51:05 +02:00
MoverSystem.cs IoC'd random (#302) 2019-08-17 12:09:09 -07:00
PortalSystem.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
PowerApcSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSmesSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
ProjectileSystem.cs Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
ResearchSystem.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
StorageSystem.cs Interaction rework. 2019-05-16 15:51:32 +02:00
TemperatureSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
TriggerSystem.cs Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VerbSystem.cs Verbs can now set themselves as invisible. 2019-05-22 08:53:50 -07:00
WelderSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00