fish-station/Content.Server/GameTicking/Commands
Samuka-C 2f3d976c33
Fool players with decoy presets (#40053)
* added secret gamepresets

* cut down on alias

* remove all secret presets

* change the command to allow for a secret argument

* update test

* moved the secret argument after the number of rounds argument

* added completions

* localization and use of CompletionHelper.Booleans

* command now has a option for a decoy preset

* fixed decoy message in the end

* ops

* clean up

* hint 2

* improve localization

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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-09-04 15:03:47 +02:00
..
DelayStartCommand.cs Localize, cleanup, and LEC round control commands. (#38812) 2025-09-03 12:49:34 +02:00
DynamicRuleCommand.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
EndRoundCommand.cs Localize, cleanup, and LEC round control commands. (#38812) 2025-09-03 12:49:34 +02:00
ForceMapCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
ForcePresetCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
GoLobbyCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
JoinGameCommand.cs Fix late join & observe to de-admin admins. (#28319) 2024-05-28 14:00:42 -04:00
ObserveCommand.cs fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362) 2024-08-11 19:46:57 +10:00
RespawnCommand.cs Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433) 2024-08-31 21:38:03 +10:00
RestartRoundCommand.cs Localize, cleanup, and LEC round control commands. (#38812) 2025-09-03 12:49:34 +02:00
SetGamePresetCommand.cs Fool players with decoy presets (#40053) 2025-09-04 15:03:47 +02:00
StartRoundCommand.cs Localize, cleanup, and LEC round control commands. (#38812) 2025-09-03 12:49:34 +02:00
ToggleDisallowLateJoinCommand.cs Command resolves and LEC conversions batch 4 (#38382) 2025-06-19 02:03:28 +02:00
ToggleReadyCommand.cs Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936) 2024-05-12 20:34:52 -04:00