fish-station/Resources/Prototypes
SharkSnake98 fd20cc2a00
Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-09-14 18:30:12 -07:00
..
Accents "idk" no longer shrugs, instead sanitizing to "I don't know" (#39024) 2025-09-10 13:09:58 -07:00
Access Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Actions DoAfter support for Actions (#38253) 2025-09-08 12:55:13 +03:00
AlertLevels
Alerts Fix texture sprite specifiers to RSI PNGs (#39783) 2025-08-22 22:21:23 +02:00
Anomaly
AppearanceCustomization Revert "Kobold/monkey AI holograms (#38888)" 2025-07-20 17:13:59 +02:00
Atmospherics Atmospherics Delta-Pressure YAML refactor (#40174) 2025-09-07 00:56:37 -07:00
Body Vulpkanin Species (#37539) 2025-09-05 12:43:17 +02:00
Catalog Merge remote-tracking branch 'upstream-origin/master' into fork/iaada/more-trash 2025-09-11 17:08:39 +02:00
Chat Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Chemistry
Codewords Split codewords into its own system (#37928) 2025-06-05 19:19:41 -04:00
Damage Merge remote-tracking branch 'upstream/master' into up/drinks-yml 2025-09-05 17:07:09 -05:00
Datasets +1 Spam mail (#40310) 2025-09-13 09:15:10 +02:00
Decals Adds stencil lettering to the spraypainter (#39701) 2025-08-22 12:11:07 +02:00
Device Xenoborgs part 1 (#36830) 2025-04-23 19:38:10 -07:00
DeviceLinking Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Entities Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
EntityLists/Tools
Flavors Expand soap making, but better (#39303) 2025-08-15 23:59:58 -07:00
GameRules Adjusted minimumPlayers for Wizard midround events. (#38424) 2025-09-05 18:23:06 +02:00
GhostRoleRaffles
Guidebook Atmos dP Guidebook Entry (#40194) 2025-09-07 17:10:39 +02:00
Hydroponics Bloonion mutation (#33375) 2025-08-06 18:51:30 -07:00
InventoryTemplates Scurrets - can wear pet bags, mail bags and spears (#38774) 2025-08-30 16:42:43 +02:00
Loadouts Vulpkanin Species (#37539) 2025-09-05 12:43:17 +02:00
Magic Fix RGB staff not working (#40258) 2025-09-10 13:42:33 +02:00
Maps Major Relic Update (#39215) 2025-08-28 11:40:36 -06:00
NPCs Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Nutrition Fix Ingestion Localization Pop-ups (#39437) 2025-08-07 14:32:25 +02:00
Objectives Fix QM Golden Knuckledusters not being a objective (#40096) 2025-09-04 13:08:25 +02:00
Paintables Make more objects spray paintable (Reviving #31328) (#37341) 2025-07-10 20:36:57 -04:00
Palettes Scurrets (#38218) 2025-06-20 16:39:08 -07:00
Parallaxes Major Relic Update (#39215) 2025-08-28 11:40:36 -06:00
Polymorphs fix: properly respect AllowRepeatedMorphs (#39411) 2025-08-06 02:02:52 +02:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
RCD fix: return deconstruct to the top level option of radial menu (#36486) 2025-04-17 23:50:15 -05:00
Reagents Fixes Theobromine missing from Iced Coffee (#40063) 2025-09-05 00:46:44 +02:00
Recipes Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
Research Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
Roles Add senior courier PDA for cargo techs (#37661) 2025-09-03 22:22:28 +02:00
Shaders Revert "Add heat distortion shader for hot gases" (#40352) 2025-09-14 20:48:24 +02:00
Shuttles
SoundCollections Vulpkanin Species (#37539) 2025-09-05 12:43:17 +02:00
Species Vulpkanin Color Clamping (#40348) 2025-09-14 20:55:26 +02:00
Stacks Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
StatusIcon Organize JobIconPrototype yml (#39774) 2025-09-04 20:58:17 +02:00
Store pAI Software Catalog (#36857) 2025-04-23 16:55:35 -07:00
StoryGen
Tiles Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
Traits Added Hemophilia Trait (#38224) 2025-08-21 03:02:54 +02:00
Voice Vulpkanin Species (#37539) 2025-09-05 12:43:17 +02:00
Wires Give APCs wirepanels (#38443) 2025-06-19 17:06:11 +02:00
World
XenoArch Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-09-12 15:26:56 -07:00
ai_factions.yml Xenoborgs part 1 (#36830) 2025-04-23 19:38:10 -07:00
audio.yml
bar_signs.yml
borg_types.yml Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
chameleon.yml Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
contraband_severities.yml Added "highly illegal" contraband to guidebook (#38176) 2025-08-18 17:51:33 +02:00
edge_spreaders.yml
explosion.yml Fix explosion visuals (#36644) 2025-04-17 20:12:13 +10:00
floor_trap.yml
fonts.yml
game_presets.yml Fool players with decoy presets (#40053) 2025-09-04 15:03:47 +02:00
holidays.yml
hud.yml
item_size.yml
lobbyscreens.yml
name_identifier_groups.yml Xenoborgs part 4 (#36935) 2025-08-04 15:18:55 +02:00
ore.yml New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787) 2025-05-29 18:16:20 -07:00
radio_channels.yml Xenoborgs part 1 (#36830) 2025-04-23 19:38:10 -07:00
round_announcements.yml
secret_weights.yml
silicon-laws.yml Xenoborgs part 1 (#36830) 2025-04-23 19:38:10 -07:00
status_effects.yml Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
tags.yml Expedite gender reassignment (#36894) 2025-09-05 11:55:54 -04:00
themes.yml Ashen hud item status slot fix (#31411) 2025-04-22 14:40:58 -04:00
threats.yml
tool_qualities.yml Janitor Tool: Wire Brush (#38667) 2025-07-03 19:02:35 -07:00
typing_indicator.yml Add Fancy Speech Bubbles for Diona and Gingerbread (#37742) 2025-05-26 13:51:09 +02:00
weather.yml
whitelists.yml
wizardsDenWhitelists.yml