fish-station/Content.Shared/Storage/EntitySystems
Princess Cheeseballs 91854e0776
Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00
..
AnchoredStorageFilterSystem.cs Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
BinSystem.cs fix water coolers (#38681) 2025-07-01 03:25:52 -07:00
BluespaceLockerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DumpableSystem.cs Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
MagnetPickupSystem.cs Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
PickRandomSystem.cs Predict PickRandom verb (#39326) 2025-08-05 19:29:13 -07:00
SecretStashSystem.cs Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
SharedEntityStorageSystem.cs Fix skeletons spawning in folded body bags (#37151) 2025-05-03 21:19:32 +02:00
SharedItemCounterSystem.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SharedItemMapperSystem.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SharedStorageSystem.cs Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
StoreAfterFailedInteractSystem.cs Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
StoreOnCollideSystem.cs Adds Store on Collide and Wand of the Locker (#33710) 2024-12-04 17:49:54 +01:00