fish-station/Content.Server/GameObjects
20kdc e88c092c3c
Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
..
Components Bring singularity back from the brink of "particles don't even hit" (#3963) 2021-05-23 21:14:15 -07:00
EntitySystems Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
VisibilityFlags.cs Moved VisibilityFlags to EyeComponent (#3716) 2021-03-28 01:37:19 +01:00