Commit graph

206 commits

Author SHA1 Message Date
Dmitry
7244f00e83 merge remote wizden/master 2026-10-05 18:57:03 +07:00
metalgearsloth
55961aa603
Update for new render API (#45883)
* Update for new render API

- Fix mob movement incorrectly causing rotation lerps sometimes.
- Update API calls to use the new render-specific methods.

* Thanks rider

* augh wrong event

* Buckle, vehicle, and mover fixes

* Rename render poses to render transforms

* garbage
2026-10-05 17:31:10 +11:00
Whatstone
d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00
Dmitry
73ffef2ac0 merge remote wizden/master 2026-09-17 23:33:06 +07:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
cashew
4bde1c1120
Port Chat Follow functionality from AfterLight (#45375)
* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk

* fixes accidental MiscTab.xaml restructuring

* fix name color

* remove unused function

* cvar summary

* typo

* accidental doc removal

* fix test fail

* fix test fail

* like i said first pr :|

* inject in constructor

* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy

* i hate chat code

* remove cvar

* single events file

* adds CanGhostWarp back

* filter for admin ghosts

* move tag

* remove ChatLinkTag.cs

* fix speechbubble rendering

* i want to bash my brain in

* kill chatcode

* formatting

* testfail

* still not working

* atleast deadchat works now

* even prettier TextLinkTag.cs

* fix speechbubble rendering for looc

* docs

* renaming and better docs

* Revert "remove cvar"

This reverts commit 1acb168f

* final changes (hopefully)

* requested changes

* can't parse -

* change TextLinkTag again

* formatting and typo

Co-authored-by: Connor Huffine <chuffine@gmail.com>

* quickfix

* no logging for now actually

* i will work on this in the morning

* restructuring

* wip

* final restructuring and docs

* still not done btw

* review

* docfix

* actually we can filter for admin ghosts

* doc

* fix color

* fix fix color

* review

* all I care to clean up

* bold names

* doc

* admin warp

* fixed

* fsaasffsa

* GOD ONCE SAID: GOOD ENOUGH

* they call me the shuffler

* admin chat links

* forgor newline

* fix?

* actual fix

* dumb stuff

* chungus

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-09-15 08:05:17 +00:00
Dmitry
85a1463890
update speechbubble\textures (#3712) 2026-08-24 18:35:55 +07:00
Dmitry
aab252a2f5 merge remote wizden/master 2026-08-20 15:22:12 +07:00
DrSmugleaf
65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
Dmitry
405afc5d46 merge remote wizden/master 2026-08-10 16:50:32 +07:00
Pok
8d90776b4a
Text black outline (#44848)
* textoutline

* Update SpeechBubble.cs

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2026-08-09 01:05:54 +00:00
Dmitry
f8bc2e5786 merge remote wizden/master 2026-07-02 09:39:38 +07:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00
Dmitry
fb7486dcb7 merge remote wizden/master 2026-05-19 18:43:37 +07:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Dmitry
da0796d7d3 merge remote stable upstream 2025-11-10 21:59:58 +07:00
beck-thompson
82ab14da3a
Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-10-27 02:40:07 +00:00
Dmitry
9d6fa7e57d upstream - merge remote "stable" 2025-10-13 20:59:28 +07:00
mq
f94faf8aeb
fix edge case typing indicator error (#40708)
* cleanup rsi error in typingindicatorvisualizersystem

* sprite fix
2025-10-05 20:58:46 +00:00
Dmitry
f01a60f5c7 upstream 9.1 2025-09-17 06:41:33 +07:00
Pieter-Jan Briers
0c97520276
Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Dmitry
76f0d2d12b upstream syns 2025-06-19 15:45:02 +07:00
Tayrtahn
4a34759514
Replace Speech bubble time accumulator with TimeSpan (#38241)
* Replace SpeechBubble time accumulator with TimeSpan

* CurTime -> RealTime
2025-06-11 02:25:43 +02:00
Dmitry
a6ecbc3410 Merge remote-tracking branch 'upstream/master' 2025-05-24 22:35:13 +07:00
Dmitry
25c5e59248
Upstream (#3172)
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
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2025-05-24 11:00:17 +03:00
Tayrtahn
bd6645b021
Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00
metalgearsloth
e5349e276f
Fix typingindicator doing a naughty (#37438)
How this wasn't caught before but raisepredictiveevent should never get raised when re-running states.
2025-05-14 10:18:10 -04:00
Tayrtahn
75cbbbb5b7
Cleanup warnings in TypingIndicatorVisualizerSystem (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
2025-05-14 00:19:05 +02:00
lzk
740ce0e8ad
Port fancy speech bubbles (#29349) 2025-05-06 20:49:42 +03:00
lzk228
a0ab19ee4a Merge remote-tracking branch 'wizards/stable' into 04-21-upstream-sync
# Conflicts:
#	Content.Client/Humanoid/MarkingPicker.xaml.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/elkridge.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/loop.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/Prototypes/Maps/relic.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Textures/Objects/Misc/brbsign.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
2025-04-22 11:02:12 +02:00
J
3c307f3b36
Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
Kill_Me_I_Noobs
7fd14e7a15 FixMerge 2025-04-05 22:38:19 +03:00
Fildrance
19f3497b35
refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-03-31 12:57:47 +03:00
Zekins
7d6f564344 Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
noirogen
263f915671
Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.

* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.

* Changes text and speaker default opacity to 100%, as it was before.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-25 17:00:12 +01:00
lzk228
0af3e04fd8 Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Content.Server/Holopad/HolopadSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
#	Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/candle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
#	Resources/Textures/Objects/Storage/boxes.rsi/clown.png
#	Resources/Textures/Objects/Storage/boxes.rsi/darts.png
#	Resources/Textures/Objects/Storage/boxes.rsi/disk.png
#	Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
#	Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
#	Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
#	Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
#	Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
#	Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
#	Resources/Textures/Objects/Storage/boxes.rsi/headset.png
#	Resources/Textures/Objects/Storage/boxes.rsi/heart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/holo.png
#	Resources/Textures/Objects/Storage/boxes.rsi/implant.png
#	Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
#	Resources/Textures/Objects/Storage/boxes.rsi/internals.png
#	Resources/Textures/Objects/Storage/boxes.rsi/latex.png
#	Resources/Textures/Objects/Storage/boxes.rsi/light.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
#	Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meson.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
#	Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pda.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/swab.png
#	Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
#	Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/vials.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
#	Resources/Textures/Objects/Tiles/tile.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
Fildrance
68b0dfbc02
Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-23 13:16:58 +01:00
Morb0
6106783f01 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	.github/labeler.yml
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Mobs/Vox.xml
#	Resources/ServerInfo/Guidebook/Science/APE.xml
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
2024-12-26 00:30:02 +03:00
chromiumboy
7780b867ac
Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Morb0
3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
Leon Friedrich
f1f1fc1dc3
Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
Morb0
0f339baab5 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Stations/base.yml
2024-09-01 22:20:47 +03:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
Morb0
721f7bfecf Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	SpaceStation14.sln
2024-08-28 16:40:36 +03:00
metalgearsloth
afd0618a60
Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Morb0
a0bce916fb Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Guidebook/rules.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
Errant
40b9fd4ea3
Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Morb0
7990ca8f46 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00
Morb0
6d1173b8f3 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/labeler.yml
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Shared/Chat/TypingIndicator/TypingChangedEvent.cs
2024-07-11 04:43:23 +03:00