Morb0
3ab6d3ef71
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/blue_circuit.png
# Resources/Textures/Tiles/green_circuit.png
# Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
ArchRBX
dd12ac1f8a
MedTek Cartridge ( #32450 )
...
* initial commit
* adds cartridge to cmo's locker
* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too
* fixes ert medic pda not having it preinstalled
* adds attribution
* removes redundant dependencies
* fix agent pda
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-01 23:17:57 -07:00
ScarKy0
ba68fb2ddb
Update binary key to use AI icon ( #32327 )
...
* Init
* uplink icon
2024-10-01 14:03:37 +10:00
pofitlo
bad7359aeb
Add camera bug ( #30250 )
...
* Add camera bug
* Update camera_bug.png
* fix
* change
* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-01 00:24:36 +02:00
ArchRBX
241be37185
AstroNav GPS Cartridge ( #32194 )
...
* initial commit
* adds astronav cartridge to QM locker
* changes requested in review
* fix merge conflicts
* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed
* fix notificationsenabled on salv pda proto
* fixes lingering statuscontrol on eject while held
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
Эдуард
1468cbdb8a
Wanted list cartridge ( #31223 )
...
* WantedListCartridge has been added
* WantedListCartridge user interface works
* WantedListCartridge is added as standard in some PDAs
* The CriminalRecordsSystem can now also take into account who created the record
* Added offense history table
* Fix of missing loaderUid for a cartridge without installing the program
* Added personalized information about the target
* The crime history has been finalized
* Added StatusList
* The officer's name has been added to the automatic history
* WantedListCartridge has been added to the HOS locker
* WantedListCartridge has been removed from brigmedic's preset programs
* The StealConditionSystem now takes into account whether a cartridge is inserted or installed
* Added target to thief on WantedListCartridge
* Merge fix
* Removing copypaste
* Fix merge 2
* The sprite of WantedListCartridge has been changed
* Update pda.yml
* Fix scrollbar in the history table
* Upstream localization fix
* `StatusList` has been replaced by `ListContainer` with `TextureRect`
* Margin fix
2024-09-19 12:22:02 +02:00
Morb0
34d3cf6293
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Security/Defusal.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
ArtisticRoomba
65329ab38d
Change the binary translator key's contraband designation to syndicate contraband + minor sprite change for consistency ( #32193 )
...
* adds new icon, changes binary key icon and frame, changes contraband designation
* added back the regular key as admeme because it makes sense (why am I not thinking about these things)
* hehe I cannot read!
2024-09-16 12:01:49 +02:00
Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
...
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
Morb0
8572f60456
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Voice/disease_emotes.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Cryogenics.xml
# Resources/ServerInfo/Guidebook/NewPlayer/CharacterCreation.xml
# Resources/ServerInfo/Guidebook/Science/APE.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-08-19 08:18:59 +03:00
deltanedas
ad691931c6
add memory cell and rework logic construction ( #24983 )
...
* rework construction to be deconstructable, add memory cell
* update textures
* add code
* add memory cell and ports, empty circuit
* d
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-18 16:34:43 -06:00
Arthur Asimov
b97dcf215a
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# .github/labeler.yml
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/pen.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json
# Resources/Textures/Clothing/Head/Misc/pumpkin.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-02 11:29:44 +03:00
slarticodefast
448f3804e6
Remove duplicate cartridge rsi ( #30498 )
...
remove duplicate cartridge rsi
2024-08-02 16:14:50 +10:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
...
* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
Morb0
8ffde2eea4
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# .github/workflows/test-packaging.yml
# Content.Server/Administration/Systems/AdminSystem.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
# Tools/gen_build_info.py
2024-07-14 12:15:16 +03:00
Nemanja
49096cf14f
Watches ( #29550 )
...
* watches
* rename
* add it into loot pools
2024-07-13 16:09:19 +10:00
Pieter-Jan Briers
c1ad5cded0
Fix gay nuke layering ( #29410 )
...
I fucked up while exporting from aseprite whoops.
2024-06-24 20:01:24 +02:00
lzk
01c2d7b9da
Real fix gay nuke ( #2334 )
2024-06-24 19:07:15 +02:00
MureixloI
1f7f33c5c3
[Resprite] Urist's icon in uplink ( #2331 )
2024-06-24 17:54:41 +12:00
Futuristic-OK
4b9fb9f3a9
Reset nuke ops sprite ( #2269 )
2024-06-17 17:32:55 +03:00
lzk
2c10c77985
Fix nuke sprite ( #2258 )
2024-06-15 15:23:32 +03:00
Morb0
da4af61aee
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/LoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/PointsCostLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/SpeciesLoadoutEffect.cs
# Resources/Prototypes/GameRules/events.yml
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
2024-06-15 10:39:49 +03:00
Verm
68807cb25e
Changes all the uplink ally icons to be a combination of the mob + radio ( #28954 )
...
* New Icons!
* Better meta info
2024-06-14 17:44:23 -04:00
Pieter-Jan Briers
ba6853d386
It is pride month, nukies. You know what that means. ( #28992 )
...
* Make the nuke gay
* I forgot to commit the gay
* Add pride month
* Use holiday visualizer for nuke
* Fix pride month
* Trans too
2024-06-14 19:22:01 +02:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
Moomoobeef
adad6b2b04
cargo can now order fax machines ( #28968 )
...
* cargo can now order fax machines
* removed fax manual
2024-06-14 16:24:18 +10:00
Morb0
4b769e4284
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
2024-04-27 16:30:28 +03:00
Ramlik
db555a7c79
Add a handy security radio ( #25913 )
...
* Add a handy security radio
I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.
Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc
* Merged radio files and changed sprite location
* Fixed RSI not having license and copyright
* Added a chance to spawn in security closets
All security closets will have 50% chance to spawn a handy security radio in it
* Update radio id
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Change id in locker spawn
* Change id in locker spawn
* Changed id to RadioHandheldSecurity as suggested
* Add radio to vending machine instead of locker
Removed radio from lockers and added it to security vending machine
* Fixed radio not having a sprite
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-27 23:27:18 +10:00
Morb0
3e015c6f67
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
beck-thompson
d3b1178428
Radio jammer update! ( #25912 )
...
* Added selectable power level to radio jammer
* Cleaned up OnGetVerb
* Settings are now stored in the .yml file. Simplified stuff a lot!
* Minor fixes!
* Small little baby fix :)
* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.
* Minor code cleanup
* Changed byte -> int
* Update sprite
* Fixed licence
* Added power LED that changes if the jammer is on low power.
* Removed tabs
* Changed github link to the commit
* Changed all the RemComp to RemComDeferred
* Moved NetworkedComponent to shared
* Changed radio jammer textures back with minor edits
* Added a space because it was annoying me
* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)
* Removed useless comment
* Cleaned up code that updates the range of tracking devices.
* Fixed client namespace and removed newline
* Cleaned up ChangeLEDState and ChangeChargeLevel.
* Added comments
* Read only
* Fixed another comment
* Locked in
* Made server inherit shared
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* review fixes
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-25 12:19:16 +10:00
pigeonpeas
c129bb177c
Allow the purchase of emitters from cargo. ( #27229 )
...
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack
👍
2024-04-23 21:34:09 +10:00
Morb0
2329662efd
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
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# Conflicts:
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
2024-04-18 07:04:01 +03:00
Flareguy
66f32d4289
Partially reverts the remote signaller resprite ( #27073 )
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de-sprites the remote signaller
2024-04-17 21:16:48 -04:00
deltanedas
395c33024c
prop hunt ss14 (real) ( #26691 )
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* texture appropriation
* add code for projector
* add chameleon projector yml
* damage and actions
* prevent small props being killed round removing you (700 damage from a single shot)
* tweak default
* oop
* do appearance properly, need engine update
* fix bugs, blacklist pda
* remove status icons
* amou
* sus
* fix test + make props fast
* amouuuung
* remove funny log
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00
Morb0
6fc8c1cd54
Merge remote-tracking branch 'upstream/master' into master-syndicate
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# Conflicts:
# Content.Packaging/ServerPackaging.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Holo/holofan.rsi/meta.json
# Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
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* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
Morb0
f135b32a88
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-02-29 12:28:26 +03:00
lzk
ec28e777c1
Remake cargo orders to contains flatpacks ( #25647 )
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* Remake cargo orders to contains flatpacks
* whoop
* grounging plamsa
2024-02-28 17:02:02 -05:00
Morb0
4ee0df9498
Merge remote-tracking branch 'upstream/master' into master-syndie
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# Conflicts:
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Structures/stairs.rsi/meta.json
# Resources/Textures/Structures/stairs.rsi/stairs.png
# Resources/Textures/Structures/stairs.rsi/stairs_stage.png
2024-02-22 13:19:02 +03:00
lzk
326b890318
Little rework of existing yaml flatpacks ( #24814 )
...
* Little rework of existing yaml flatpacks
* comit 2
* 55
* 66
* 77
* WRAAAA
* done mr sloth
* Update flatpack.yml
* fix??
2024-02-21 21:44:22 -05:00
Pieter-Jan Briers
71713fdebf
Fix missing line in nuke exploding sprite ( #25351 )
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I could've sworn I corrected this before committing but guess not ???
2024-02-17 15:46:38 -05:00
Morb0
92bd0148fe
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Resources/Locale/en-US/chat/sanitizer-replacements.ftl
# Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/emitter.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
2024-02-17 12:43:04 +03:00
Pieter-Jan Briers
3a45d519dc
Nuke fancification ( #25297 )
...
Actually use more icon states for deployed/armed/about to explode
Also unlit layer.
Also examine text
2024-02-15 16:26:45 -08:00
Ed
4d7fd1cace
Anomaly Synchronizer + Signallers tweaks ( #24461 )
...
* content
* nerf
* fix rsi
2024-02-13 17:19:22 -05:00
Morb0
32a8d1a21e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Server/Power/Generator/GeneratorSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
2024-02-03 03:38:29 +03:00
Pieter-Jan Briers
c25ddfd638
Health analyzers now show if somebody is starving ( #24789 )
...
"why are they getting cold damage" THERE YOU GO
2024-02-01 17:28:17 +11:00
KREKS
52e081dfae
[Resprite] Swapper ( #1746 )
2024-01-17 19:57:16 +03:00
Morb0
1e0bee212f
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/ServerInfo/Gameplay.txt
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Clothing/Mask/bat.rsi/meta.json
# Resources/Textures/Clothing/Mask/bear.rsi/meta.json
# Resources/Textures/Clothing/Mask/bee.rsi/meta.json
# Resources/Textures/Clothing/Mask/breath.rsi/meta.json
# Resources/Textures/Clothing/Mask/clown.rsi/meta.json
# Resources/Textures/Clothing/Mask/cluwne.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/fox.rsi/meta.json
# Resources/Textures/Clothing/Mask/gas.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascentcom.rsi/meta.json
# Resources/Textures/Clothing/Mask/gasexplorer.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassyndicate.rsi/meta.json
# Resources/Textures/Clothing/Mask/jackal.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/medical.rsi/meta.json
# Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/merc.rsi/meta.json
# Resources/Textures/Clothing/Mask/mime.rsi/meta.json
# Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
# Resources/Textures/Clothing/Mask/rat.rsi/meta.json
# Resources/Textures/Clothing/Mask/raven.rsi/meta.json
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexyclown.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexymime.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
# Resources/Textures/Clothing/Mask/swat.rsi/meta.json
2024-01-10 00:23:02 +03:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00