Commit graph

5106 commits

Author SHA1 Message Date
Princess Cheeseballs
3cbd977ad6
[STAGING] Fix AI Holopads from breaking the client. (#43654)
evil

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-26 22:52:51 +02:00
Princess Cheeseballs
527735f20d
A couple more Max Cap fixes/rebalances (#43659)
* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-23 03:34:29 +00:00
Princess Cheeseballs
77dd687183
The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00
Jessica M
c9375e1e95
Port door animation fix from ephemeral space (#43613)
* port ES animation fix

* close sound too :)

* pump up the jam

* worlds most minor sloptimization

* silly

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-17 10:16:05 +00:00
Perry Fraser
aee7808e96
fix: allow opening doors with open wire panels (#38733)
* fix: allow opening doors with open wire panels

* fix: set wire panel sprite state on airlock close

* fix: make airlock wire panels animate better

* removed unused dependency

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 22:24:20 +00:00
Princess Cheeseballs
4e91c66522
Allow Organs to have Markings Displacements again. (#43604)
* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 20:49:44 +00:00
Princess Cheeseballs
dc63b143aa
Stable -> Master (#43587)
* shared...

* comment and delete empty system

* fix double purchase bug

* fix a couple radiation system bugs as a treat

* logmissing false

* [STAGING] Fix blood regeneration (#43576)

fsafsaasffas

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [STAGING] Revert "Force Vent Critters to Attack (#42399)" (#43577)

Revert "Force Vent Critters to Attack (#42399)"

This reverts commit 81be6f2571.

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* asfafasasffas

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-13 16:23:30 -07:00
Princess Cheeseballs
a22a1ff825
Fix two Radiation Bugs (#43504) 2026-04-13 15:42:02 -07:00
slarticodefast
e7807e1126
Add FleetingClothingComponent (#43444)
* fleeting clothing

* empty containers
2026-04-12 13:15:38 +00:00
ArtisticRoomba
376f16504c
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-11 21:30:36 +00:00
slarticodefast
a6ec5e7d3e
allow changelings to drop stored disguises (#43487)
* drop option

* popup and better icon
2026-04-08 13:21:53 +00:00
slarticodefast
9261dc2e9b
remove redundant IsServer and IsClient checks (#43511)
remove redundant checks
2026-04-07 22:24:54 +00:00
Princess Cheeseballs
750d11262a fix a couple radiation system bugs as a treat 2026-04-06 22:14:37 -07:00
slarticodefast
a5e9f24f5b
Use dependencies for EntityQueries in Systems (Part 1: Client) (#43478)
* cleanup

* vsc lied to me

* private readonly

* use proxies
2026-04-06 17:30:41 +00:00
ruddygreat
7c2c66571a
Add support for unshaded displacement maps (#34876)
* first commit. helpful commit messages yay!

* incredibly minor cleanup

* hoping this appeases the trailing whitespace check

* helps if you actually commit the files you change

* bring shader in line w/ what pjb's doing in that other pr

* comments about why this is bad

* this seems to magically work now somehow?

---------

Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2026-04-05 21:23:52 +00:00
ScarKy0
fbe66e6557
Prevent changelings from repeated devourings take 2 (#43463)
* init

* review

* check on ling instead

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-05 20:16:00 +00:00
Tayrtahn
9ad745045b
Fix IdCardConsoleSystem missing prototype error (#42884)
* Fix IdCardConsoleSystem missing prototype error

* Resolve -> TryIndex

* Poke
2026-04-05 14:01:01 +00:00
SlamBamActionman
0d616cf6df
Universal uplink codes (#38712)
* Halfway commit

* Finishing commit, maybe?

* Fix test, update ringtone UI to look nicer

* Fix command, add failsafe

* Documentation

* Can we just mark ValidatePrototypeId as obsolete please

* I'm too tired and my bones hurt

* Change uplink code generation method

* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it

* Fix uplink implant changes, review changes, repair broken serialization.

* cleanup and master merge

* forgot the Linq

* Linqd

* Our store system is pretty goddamn awful wow

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 19:46:43 +00:00
Moony
be9b2fbb88
Remove unused space worldgen. (#43428)
* Remove my unmaintained feature.

* Cut world loaders.

* Cut unused pool.
2026-04-03 18:40:21 +00:00
slarticodefast
7c60ea97e4
Fix banana creampie visuals, allow station AI to be pied (#43388)
* refactor and fixes

* fix ling transformation

* small fix

* Update Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-04-03 18:16:17 +00:00
InsoPL
e27f51762b
Bugfix of Heat distortion shader (#43397)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

* bugfix

* fix

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-30 02:04:14 +00:00
Chris V.
9ee10acc99
Lathe Menu Title Enhancement (#43392)
* DefaultWindow -> FancyWindow, use SetInfoFromEntity

* code smell fix
2026-03-29 23:13:55 +00:00
InsoPL
1f24878cf6
Heat distortion shader (#42973)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-29 02:23:40 +00:00
Marchy
a87a4d3fb3
"Reduce motion of visual effects" now works for blood loss effect (#41878)
* "Reduce motion of visual effects" now works for blood loss effect

* Improve strenght

* Make motion less strong

* Stop motion effect

* cleanup and rebalancing

* fix warning

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-28 22:06:30 +00:00
Minerva
e0eae8628f
Makes singularities respect reduced motion option (#43362)
* Makes singularities respect reduced motion option

* This seems better

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-28 15:49:03 +00:00
slarticodefast
b582f2e156
cleanup GasPrototype and some other atmos code (#43318)
* cleanup

* fix some localizations

* fix typo

* review and test fix

* rename

* minus one

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-28 04:15:41 +00:00
Tayrtahn
e47ce26377
Remove [Virtual] from some classes that shouldn't have it (#43347)
* Remove [Virtual] from some classes that shouldn't have it

* Back to virtual with you
2026-03-28 00:46:15 +00:00
slarticodefast
7a9cd0be40
Fix melee attack sprite rotations (#43307)
fix melee rotation
2026-03-21 16:50:02 +00:00
slarticodefast
2736c458c4
Predict reagent grinder (#42815)
* prediction!!!

* fixes

* fixes and add debug logs

* fix prediction and cleanup

* raise event on client + comp access

* reapply power state changes

* Update Content.Client/Kitchen/EntitySystems/ReagentGrinderSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Kitchen/Components/ReagentGrinderComponent.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* comments and prefilled grinder protos

* t

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-03-15 19:15:36 +00:00
Centronias
38f7800370
Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834)
* - rework a bunch of cargo orders to not send a crate with just one thing
  - instead sends the item, wrapped
- add ability for cargo orders to wrap the item ordered in parcel wrap
- cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning
- small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer
- small rework to certain restock cargo orders to halve the cost and number of items received in one order

* oop

* Suffering

* Arbitrary containers for cargo products

* I ran the tests locally and they passed, github please rerun :)

* massage Slarti's work into this.
Mainly by taking the API wrapping ability out back with the rifle q-q

* testfail fake

* wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^)

* pr comments

* tfw the hook doesn't update the submodule

* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs

Co-authored-by: āda <ss.adasts@gmail.com>

* PR comments

* fixies

* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs

* Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs

* fix wrapped parcel entity name + audio

* Actually read PR comments

* Apply suggestions from code review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-03-15 13:45:46 +00:00
Tayrtahn
3caea1649d
Move ID card name/title length limit to server (#43237)
* Validate string lengths serverside

* Organize usings

* Remove clientside check

* Also remove the cvar caching in the UI

It's one dictionary call, Michael. What could it cost?
2026-03-15 08:23:56 +00:00
InsoPL
d5ed6aa462
Refactor: Gas tile overlay split (#42881)
* yeah

* split2

* well

* cleanup

* docs fix

* Dependency cleanup

* Update Content.Client/Atmos/EntitySystems/GasTileFireOverlaySystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* yup

* modifying a lot anyways

* other cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-15 07:20:06 +00:00
InsoPL
193c0dc327
CachedResources for GasTileDangerousTemperatureOverlay (#43032)
* init

* minifix

* that is nullable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-15 00:53:33 +00:00
Princess Cheeseballs
a1d7406bf2
Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* docs updates and misc changes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-14 08:53:49 +00:00
Velken
a915930991
[Fix] Silicon Ion Law Scramble Text (#43229)
scramble noises
2026-03-13 23:34:22 +00:00
slarticodefast
38cd873fc3
Revert "Support for melee weapon user overrides" (#43106)
Revert "Support for melee weapon user overrides (#39633)"

This reverts commit 18149dbb3b.
2026-03-12 21:38:24 +00:00
ArtisticRoomba
5f030ee346
Atmos YAML-defined gas flammability, flammability API (#43165)
* atmos masked flammability/API

* on that oomba pac

* yuuup

* resolve todo and review

* rename
2026-03-11 06:23:27 +00:00
Red
1b5011152b
Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-08 23:28:48 +00:00
pathetic meowmeow
b2b547b806
Initial decoupling pass on Damageable (#43103)
* Initial decoupling pass on Damageable

* ope

* e

* mroaw

* ok sure on the medibot thing

* no medibot bounds

* okidooks

* arcryox era

* cryox moment
2026-03-07 04:13:50 +00:00
neomoth
1918f8e8ea
Small tippy fix + msg toolshed additions (#43082)
* why is this not how it worked already fml

* better tippy checking
2026-03-06 16:04:55 +00:00
Shegare
eb1831774b
HTNComponent from SharedNPCSystem (#42750)
* init

* move system

* doc
2026-03-04 21:54:28 +00:00
Pok
18149dbb3b
Support for melee weapon user overrides (#39633)
* redefining-using-melee-weapons

* animation bug fix

* review

* fix merge
2026-03-02 21:32:34 +00:00
B_Kirill
877070139f
Fix AtmosDebugOverlay being always active (#43073)
* Fix AtmosDebugOverlay being always active

* review
2026-03-01 20:12:12 +00:00
Patrik Caes-Sayrs
f9f4e09af2
Fixed redundant bar sign windows (#42960)
Fixed redundant bar signs

* Fixes the extra bar sign popups bug introduced in #42364
by making BarSignBUI use CreateWindow

* Fixes bar signs placed from Entity Spawn Window
2026-02-27 15:49:19 +00:00
pathetic meowmeow
e361944ef6
Make DamageSpecifier serializable (#43049)
* pt1 damageable refactor

* fixes

* thusd unused

* sparse damagespecifiers

* fix thongs

* aaaaaa

* fix tests

* de-crash
2026-02-27 06:20:13 +00:00
korczoczek
65ff6c4c72
Fix repeated Localization warnings when viewing the Power Monitoring Console (#43037)
no double work
2026-02-25 21:53:36 +00:00
Moony
04b4b7d51c
Non-obsoletion warnings as errors in Release. (#42983)
* Non-obsoletion warnings as errors in Release.

* Add two other obsoletions related to collection expressions.
These are not present in the codebase, but may become so in the future.

* Exempt NU1903 so the project can't mysteriously stop building.

* Fix some FULL_RELEASE mistakes.

* diff fix

* Resharper caught this one. Note to self: Wire up resharper to CI in another PR.
2026-02-23 21:07:22 +00:00
slarticodefast
7e10c3eebf
Show fuckrules usage to admins (#42988)
* fuck rules

* extreme

* update comment

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-02-21 20:10:02 +00:00
Princess Cheeseballs
1cc21d9d36
Fix Flares dying after 10 seconds. (#42765)
asdas

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-02-13 08:47:13 +00:00
B_Kirill
c086acbc34
Cleanup warnings: CS0114, CS0414, CS9107 (#42859)
* Cleanup warnings: CS0114, CS0414, CS9107

* I shouldn't trust IDE autocorrection
2026-02-10 14:07:45 +00:00