Commit graph

35053 commits

Author SHA1 Message Date
Hitlinemoss
9d13d348b4
Remove map list from station-specific jobs' descriptions (#41748) 2025-12-07 20:27:49 +00:00
Tiniest Shark
0eead492de
Reverts Mop + Glowstick Storage Rotation (#41765)
diagonal pixels are ugly, sorry.
2025-12-07 20:14:49 +00:00
RedSpy
5fdba3f0bc
Hitscans now have names (#41763)
Co-authored-by: RedSpyy <empty@place.com>
2025-12-07 20:10:01 +00:00
sleepyyapril
5c70d28927
TriggerOnUiOpen/Close (#41718)
* feat: TriggerOnUiOpen/Close

* chore: minor clarification

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chore: review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 19:54:10 +00:00
PJBot
7cc256890b Automatic changelog update 2025-12-07 18:05:58 +00:00
Samuka
ee2e1eb932
Make xenoborg light brighter (#41580)
* make light better

* minor color fix
2025-12-07 17:52:27 +00:00
cammusubi
5b7d3757e6
Green Glowsticks are their own entity (#41712)
* Addresses and resolves Issue #41145, creates a separate entity for green glowsticks, which were previously just the base glowstick.

* Adds old+new ID for green glowsticks to migration.yml, refactors formatting in glowstick.yml
2025-12-07 16:36:20 +00:00
PJBot
f99b59b7ed Automatic changelog update 2025-12-07 16:48:22 +00:00
metalgearsloth
51b7af73f7
Double bullet speeds (#34971)
* Double bullet speeds

The only reason we had it at 20m/s was tunneling reasons.

The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).

* Fix

* Fix impact visuals, as they overshoot otherwise

* Revert changes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 16:35:06 +00:00
PJBot
94327566ef Automatic changelog update 2025-12-07 16:28:11 +00:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. (#41739)
fixe

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
Myra
7b3c83c565
Fix box shuttle from overloading instantly (#41753) (Stable merge) (#41760)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-07 16:14:15 +01:00
Myra
db366bc20d
Stable release (#41759) 2025-12-07 16:13:23 +01:00
PJBot
58b23d3162 Automatic changelog update 2025-12-07 13:39:15 +00:00
Velken
c164897ead
Snap Booms (fake snap pops) (#38654)
* snap booms

* damage nerf

* fixing brain issue of being 8am and i havent slept yet

* typo

* Update damage and name

* Fix linter issues

* fixed typo snapPopFake -> snapPopExplosive

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 13:25:57 +00:00
PJBot
e0299c9afa Automatic changelog update 2025-12-07 11:57:19 +00:00
Hitlinemoss
35ea5f1820
Fixed hyperzine (micro)injector descriptions (#41755) 2025-12-07 11:42:34 +00:00
ArtisticRoomba
18013339b0
Fix box shuttle from overloading instantly (#41753) 2025-12-07 02:00:58 -08:00
PJBot
113507d4b4 Automatic changelog update 2025-12-07 03:21:00 +00:00
SlamBamActionman
58f884133b
Remove Zookeeper and Boxer jobs (#41741) 2025-12-07 03:07:32 +00:00
PJBot
c9ebb1b6b7 Automatic changelog update 2025-12-07 02:49:13 +00:00
beck-thompson
dd79254a0f
Add voice mask implant (#41551)
* Add voice mask implant

* Remove voice mask

* Voice mask implant now  overrides your identity

* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery

* Simplify logic
2025-12-07 02:35:46 +00:00
github-actions[bot]
49656df410
Update Credits (#41750)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-12-07 01:50:18 +01:00
PJBot
9e71a4212b Automatic changelog update 2025-12-06 20:54:00 +00:00
August Sun
9bd27fd245
Adds the sticky grappling hand (#37551)
* Adds sprites, entity and sounds for sticky grappling hand

* Switched audio to mono

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml

Co-authored-by: āda <ss.adasts@gmail.com>

* Added empty sound, changed yaml to suit conventions, added description

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-06 20:40:37 +00:00
PJBot
6de6217242 Automatic changelog update 2025-12-06 18:27:15 +00:00
Samuka
d54a431584
Remove explosive component from mothership cpre (#41743)
remove explosive comp
2025-12-06 18:13:40 +00:00
Errant
432c9578be
move GameMapPrototype and GameMapCondition to shared (#41742)
* move GameMapPrototype and GameMapCondition to shared

* fix
2025-12-06 15:45:50 +00:00
slarticodefast
9268cec0c9
Predict ReactionMixerSystem (#41218)
* predict

* documentation

* review
2025-12-05 20:46:38 +00:00
PJBot
92263d2430 Automatic changelog update 2025-12-05 17:34:59 +00:00
Princess Cheeseballs
8054071c32
Vestine now Mutates Plants to Produce Vestine (#41731)
* ready freddy!

* remove that shit

* fsasfaf

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-05 17:21:47 +00:00
PJBot
ce0126b725 Automatic changelog update 2025-12-05 17:15:12 +00:00
SlamBamActionman
3b69c10fc8
Replace Vestine-derivatives in plant mutations, change uplink prices & hypopen to reflect changes (#41716)
* Initial commit

* It's a toxin!

* Review changes

* Review changes
2025-12-05 17:01:20 +00:00
B_Kirill
fca8d95f03
Cleanup warnings: CS0114, CS0414, CS0618 (#41578)
* Cleanup

* Revert
2025-12-05 15:53:07 +00:00
B_Kirill
e360f6e03a
Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
PJBot
ad8597c198 Automatic changelog update 2025-12-05 15:07:01 +00:00
Pieter-Jan Briers
3944268fe4
Fix shuttle FTL with UI scale (#40933)
Fixed click inputs being broken

Fixed rendering of background parallax.
2025-12-05 14:53:35 +00:00
Pieter-Jan Briers
da3e331366
C# 14 fixes (#41708)
Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2025-12-05 12:37:02 +00:00
PJBot
8d6097be9a Automatic changelog update 2025-12-05 12:37:55 +00:00
Hitlinemoss
080ab214c6
New figurine voicelines (#41723) 2025-12-05 12:24:22 +00:00
PJBot
f5308cde93 Automatic changelog update 2025-12-05 11:01:18 +00:00
alexalexmax
f182004578
Fix recharging spray painters (#41725)
change one line
2025-12-05 10:42:23 +00:00
PJBot
88561d4e83 Automatic changelog update 2025-12-05 10:47:38 +00:00
MissKay1994
5f757bd838
Add missing vox unequipped sprite for explorer mask (#41405)
Mask on face
2025-12-05 10:34:00 +00:00
PJBot
4ab7209323 Automatic changelog update 2025-12-05 00:55:12 +00:00
ScarKy0
405bc6c8f1
Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685)
* init

* yeah

* move folders

* comments

* i hate cloning sometimes

* review

* review squred

* fix stuff
2025-12-05 00:42:03 +00:00
PJBot
6febe0fa58 Automatic changelog update 2025-12-04 19:45:57 +00:00
SlamBamActionman
0b11625278
Exo - Botany update and minor fixes (#41598)
Exo 1.14
2025-12-04 19:32:03 +00:00
PJBot
5c40b501f5 Automatic changelog update 2025-12-04 18:06:39 +00:00
SlamBamActionman
d6987343f7
Change Ephedrine, Desoxyephedrine and Hyperzine properties (#41693)
* merff (no numbness)

* I can't feel a thing

* Update self-damage and OD values

* Missed a 5
2025-12-04 17:52:56 +00:00