Hitlinemoss
9d13d348b4
Remove map list from station-specific jobs' descriptions ( #41748 )
2025-12-07 20:27:49 +00:00
Tiniest Shark
0eead492de
Reverts Mop + Glowstick Storage Rotation ( #41765 )
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diagonal pixels are ugly, sorry.
2025-12-07 20:14:49 +00:00
RedSpy
5fdba3f0bc
Hitscans now have names ( #41763 )
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Co-authored-by: RedSpyy <empty@place.com>
2025-12-07 20:10:01 +00:00
sleepyyapril
5c70d28927
TriggerOnUiOpen/Close ( #41718 )
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* feat: TriggerOnUiOpen/Close
* chore: minor clarification
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chore: review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 19:54:10 +00:00
PJBot
7cc256890b
Automatic changelog update
2025-12-07 18:05:58 +00:00
Samuka
ee2e1eb932
Make xenoborg light brighter ( #41580 )
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* make light better
* minor color fix
2025-12-07 17:52:27 +00:00
cammusubi
5b7d3757e6
Green Glowsticks are their own entity ( #41712 )
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* Addresses and resolves Issue #41145 , creates a separate entity for green glowsticks, which were previously just the base glowstick.
* Adds old+new ID for green glowsticks to migration.yml, refactors formatting in glowstick.yml
2025-12-07 16:36:20 +00:00
PJBot
f99b59b7ed
Automatic changelog update
2025-12-07 16:48:22 +00:00
metalgearsloth
51b7af73f7
Double bullet speeds ( #34971 )
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* Double bullet speeds
The only reason we had it at 20m/s was tunneling reasons.
The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).
* Fix
* Fix impact visuals, as they overshoot otherwise
* Revert changes
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 16:35:06 +00:00
PJBot
94327566ef
Automatic changelog update
2025-12-07 16:28:11 +00:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. ( #41739 )
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fixe
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
Myra
7b3c83c565
Fix box shuttle from overloading instantly ( #41753 ) (Stable merge) ( #41760 )
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-07 16:14:15 +01:00
Myra
db366bc20d
Stable release ( #41759 )
2025-12-07 16:13:23 +01:00
PJBot
58b23d3162
Automatic changelog update
2025-12-07 13:39:15 +00:00
Velken
c164897ead
Snap Booms (fake snap pops) ( #38654 )
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* snap booms
* damage nerf
* fixing brain issue of being 8am and i havent slept yet
* typo
* Update damage and name
* Fix linter issues
* fixed typo snapPopFake -> snapPopExplosive
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 13:25:57 +00:00
PJBot
e0299c9afa
Automatic changelog update
2025-12-07 11:57:19 +00:00
Hitlinemoss
35ea5f1820
Fixed hyperzine (micro)injector descriptions ( #41755 )
2025-12-07 11:42:34 +00:00
ArtisticRoomba
18013339b0
Fix box shuttle from overloading instantly ( #41753 )
2025-12-07 02:00:58 -08:00
PJBot
113507d4b4
Automatic changelog update
2025-12-07 03:21:00 +00:00
SlamBamActionman
58f884133b
Remove Zookeeper and Boxer jobs ( #41741 )
2025-12-07 03:07:32 +00:00
PJBot
c9ebb1b6b7
Automatic changelog update
2025-12-07 02:49:13 +00:00
beck-thompson
dd79254a0f
Add voice mask implant ( #41551 )
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* Add voice mask implant
* Remove voice mask
* Voice mask implant now overrides your identity
* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery
* Simplify logic
2025-12-07 02:35:46 +00:00
github-actions[bot]
49656df410
Update Credits ( #41750 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-12-07 01:50:18 +01:00
PJBot
9e71a4212b
Automatic changelog update
2025-12-06 20:54:00 +00:00
August Sun
9bd27fd245
Adds the sticky grappling hand ( #37551 )
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* Adds sprites, entity and sounds for sticky grappling hand
* Switched audio to mono
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
Co-authored-by: āda <ss.adasts@gmail.com>
* Added empty sound, changed yaml to suit conventions, added description
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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-06 20:40:37 +00:00
PJBot
6de6217242
Automatic changelog update
2025-12-06 18:27:15 +00:00
Samuka
d54a431584
Remove explosive component from mothership cpre ( #41743 )
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remove explosive comp
2025-12-06 18:13:40 +00:00
Errant
432c9578be
move GameMapPrototype and GameMapCondition to shared ( #41742 )
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* move GameMapPrototype and GameMapCondition to shared
* fix
2025-12-06 15:45:50 +00:00
slarticodefast
9268cec0c9
Predict ReactionMixerSystem ( #41218 )
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* predict
* documentation
* review
2025-12-05 20:46:38 +00:00
PJBot
92263d2430
Automatic changelog update
2025-12-05 17:34:59 +00:00
Princess Cheeseballs
8054071c32
Vestine now Mutates Plants to Produce Vestine ( #41731 )
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* ready freddy!
* remove that shit
* fsasfaf
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-05 17:21:47 +00:00
PJBot
ce0126b725
Automatic changelog update
2025-12-05 17:15:12 +00:00
SlamBamActionman
3b69c10fc8
Replace Vestine-derivatives in plant mutations, change uplink prices & hypopen to reflect changes ( #41716 )
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* Initial commit
* It's a toxin!
* Review changes
* Review changes
2025-12-05 17:01:20 +00:00
B_Kirill
fca8d95f03
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
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* Cleanup
* Revert
2025-12-05 15:53:07 +00:00
B_Kirill
e360f6e03a
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2025-12-05 15:51:48 +00:00
PJBot
ad8597c198
Automatic changelog update
2025-12-05 15:07:01 +00:00
Pieter-Jan Briers
3944268fe4
Fix shuttle FTL with UI scale ( #40933 )
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Fixed click inputs being broken
Fixed rendering of background parallax.
2025-12-05 14:53:35 +00:00
Pieter-Jan Briers
da3e331366
C# 14 fixes ( #41708 )
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Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2025-12-05 12:37:02 +00:00
PJBot
8d6097be9a
Automatic changelog update
2025-12-05 12:37:55 +00:00
Hitlinemoss
080ab214c6
New figurine voicelines ( #41723 )
2025-12-05 12:24:22 +00:00
PJBot
f5308cde93
Automatic changelog update
2025-12-05 11:01:18 +00:00
alexalexmax
f182004578
Fix recharging spray painters ( #41725 )
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change one line
2025-12-05 10:42:23 +00:00
PJBot
88561d4e83
Automatic changelog update
2025-12-05 10:47:38 +00:00
MissKay1994
5f757bd838
Add missing vox unequipped sprite for explorer mask ( #41405 )
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Mask on face
2025-12-05 10:34:00 +00:00
PJBot
4ab7209323
Automatic changelog update
2025-12-05 00:55:12 +00:00
ScarKy0
405bc6c8f1
Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect ( #41685 )
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* init
* yeah
* move folders
* comments
* i hate cloning sometimes
* review
* review squred
* fix stuff
2025-12-05 00:42:03 +00:00
PJBot
6febe0fa58
Automatic changelog update
2025-12-04 19:45:57 +00:00
SlamBamActionman
0b11625278
Exo - Botany update and minor fixes ( #41598 )
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Exo 1.14
2025-12-04 19:32:03 +00:00
PJBot
5c40b501f5
Automatic changelog update
2025-12-04 18:06:39 +00:00
SlamBamActionman
d6987343f7
Change Ephedrine, Desoxyephedrine and Hyperzine properties ( #41693 )
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* merff (no numbness)
* I can't feel a thing
* Update self-damage and OD values
* Missed a 5
2025-12-04 17:52:56 +00:00