ArtisticRoomba
af2fd9950c
Bagel Theater will randomly spawn in partially broken ( #41794 )
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* Revert "Sometimes the Bagel Theater doesn't like showing up to work (#41787 )"
This reverts commit c0e90815d9 .
* Reapply "Sometimes the Bagel Theater doesn't like showing up to work (#41787 )"
This reverts commit 114266990897d338ef25fa435d0ad7350457dd63.
* remove blank
* upd CL
2025-12-08 17:29:24 +00:00
Exetron
e8f018bd8f
Fix batteries not counting towards the battery bounty ( #41792 )
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add PredictedBattery
2025-12-08 16:21:04 +00:00
PJBot
a99452fbb8
Automatic changelog update
2025-12-08 15:27:14 +00:00
ArtisticRoomba
c0e90815d9
Sometimes the Bagel Theater doesn't like showing up to work ( #41787 )
2025-12-08 07:26:04 -08:00
Red
9c2dc04519
Clothing equipping doAfter tweak ( #41732 )
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* clothing moving break
* Rename EquipOnMoving to EquipWhileMoving
* Update InventorySystem.Equip.cs
2025-12-08 11:20:42 +00:00
slarticodefast
0031beca4b
Reapply "Trip APCs when they exceed a power limit ( #41377 )" ( #41789 )
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Revert "Merge stable into master"
2025-12-08 10:35:11 +00:00
slarticodefast
406231cdb3
Merge stable into master ( #41781 )
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Revert "Trip APCs when they exceed a power limit (#41377 )" (#41766 )
This reverts commit a5c223c0
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-08 11:14:13 +01:00
ArtisticRoomba
32c1c44367
fix CL AGAIN ( #41782 )
2025-12-07 21:08:48 -08:00
sleepyyapril
f1443f0cd7
TriggerOn(Un)Embed ( #41720 )
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* feat: TriggerOn(Un)Embed
* feat: StopEmbedEvent
* fix: forgot initialize
* chore: better naming
* chore: oops
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Projectiles/EmbedEvents.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* review
im lazy
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs
* chore: docs
* comment change
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-08 04:20:42 +00:00
ArtisticRoomba
c867adb937
Revert "Trip APCs when they exceed a power limit ( #41377 )" ( #41766 )
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This reverts commit a5c223c0
2025-12-08 04:23:45 +01:00
PJBot
25bb98c1a2
Automatic changelog update
2025-12-08 01:50:49 +00:00
UpAndLeaves
fde6129e5f
Allow removing species from the RNG pool of a new player's initial auto-generated character ( #41678 )
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* First commit
* Fix it!
* Requested Changes
2025-12-08 01:37:06 +00:00
PJBot
5fa2028ce9
Automatic changelog update
2025-12-08 01:24:10 +00:00
Princess Cheeseballs
36e009f21e
Fix Bible Fast Healing ( #41777 )
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* broble
* slightly cleaner I guess actually
* im straight refactoring it, and by it, i mean.... my entity
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-08 01:10:28 +00:00
PJBot
4bfa0a6eaf
Automatic changelog update
2025-12-08 01:03:57 +00:00
ArtisticRoomba
8dc131dec6
fix oasis APC powernet ( #41776 )
2025-12-07 17:02:48 -08:00
PJBot
94ff457967
Automatic changelog update
2025-12-08 00:36:59 +00:00
ArtisticRoomba
84ce9522b7
fix fland APC powernet ( #41773 )
2025-12-07 16:35:49 -08:00
ArtisticRoomba
c8b71f8989
fix elkridge APC powernet ( #41772 )
2025-12-07 16:35:29 -08:00
ArtisticRoomba
8a29a8d813
fix CC APC powernet ( #41771 )
2025-12-07 16:35:01 -08:00
ArtisticRoomba
9806153b93
fix box APC powernet ( #41770 )
2025-12-07 16:34:25 -08:00
PJBot
7bc1e94b47
Automatic changelog update
2025-12-07 22:41:58 +00:00
Tiniest Shark
4f2d2208f5
Misc Proper Rotation Sprites ( #41764 )
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* Proper rotation sprites.
* copyright mentions
* wrong one
* better ointment
2025-12-07 22:28:39 +00:00
ArtisticRoomba
e8462ebe55
fix bagel APC powernet ( #41769 )
2025-12-07 22:28:31 +00:00
PJBot
d79065bdbb
Automatic changelog update
2025-12-07 20:40:58 +00:00
Hitlinemoss
9d13d348b4
Remove map list from station-specific jobs' descriptions ( #41748 )
2025-12-07 20:27:49 +00:00
Tiniest Shark
0eead492de
Reverts Mop + Glowstick Storage Rotation ( #41765 )
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diagonal pixels are ugly, sorry.
2025-12-07 20:14:49 +00:00
RedSpy
5fdba3f0bc
Hitscans now have names ( #41763 )
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Co-authored-by: RedSpyy <empty@place.com>
2025-12-07 20:10:01 +00:00
sleepyyapril
5c70d28927
TriggerOnUiOpen/Close ( #41718 )
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* feat: TriggerOnUiOpen/Close
* chore: minor clarification
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chore: review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 19:54:10 +00:00
PJBot
7cc256890b
Automatic changelog update
2025-12-07 18:05:58 +00:00
Samuka
ee2e1eb932
Make xenoborg light brighter ( #41580 )
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* make light better
* minor color fix
2025-12-07 17:52:27 +00:00
cammusubi
5b7d3757e6
Green Glowsticks are their own entity ( #41712 )
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* Addresses and resolves Issue #41145 , creates a separate entity for green glowsticks, which were previously just the base glowstick.
* Adds old+new ID for green glowsticks to migration.yml, refactors formatting in glowstick.yml
2025-12-07 16:36:20 +00:00
PJBot
f99b59b7ed
Automatic changelog update
2025-12-07 16:48:22 +00:00
metalgearsloth
51b7af73f7
Double bullet speeds ( #34971 )
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* Double bullet speeds
The only reason we had it at 20m/s was tunneling reasons.
The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).
* Fix
* Fix impact visuals, as they overshoot otherwise
* Revert changes
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 16:35:06 +00:00
PJBot
94327566ef
Automatic changelog update
2025-12-07 16:28:11 +00:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. ( #41739 )
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fixe
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
Myra
7b3c83c565
Fix box shuttle from overloading instantly ( #41753 ) (Stable merge) ( #41760 )
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-07 16:14:15 +01:00
Myra
db366bc20d
Stable release ( #41759 )
2025-12-07 16:13:23 +01:00
PJBot
58b23d3162
Automatic changelog update
2025-12-07 13:39:15 +00:00
Velken
c164897ead
Snap Booms (fake snap pops) ( #38654 )
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* snap booms
* damage nerf
* fixing brain issue of being 8am and i havent slept yet
* typo
* Update damage and name
* Fix linter issues
* fixed typo snapPopFake -> snapPopExplosive
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 13:25:57 +00:00
PJBot
e0299c9afa
Automatic changelog update
2025-12-07 11:57:19 +00:00
Hitlinemoss
35ea5f1820
Fixed hyperzine (micro)injector descriptions ( #41755 )
2025-12-07 11:42:34 +00:00
ArtisticRoomba
18013339b0
Fix box shuttle from overloading instantly ( #41753 )
2025-12-07 02:00:58 -08:00
PJBot
113507d4b4
Automatic changelog update
2025-12-07 03:21:00 +00:00
SlamBamActionman
58f884133b
Remove Zookeeper and Boxer jobs ( #41741 )
2025-12-07 03:07:32 +00:00
PJBot
c9ebb1b6b7
Automatic changelog update
2025-12-07 02:49:13 +00:00
beck-thompson
dd79254a0f
Add voice mask implant ( #41551 )
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* Add voice mask implant
* Remove voice mask
* Voice mask implant now overrides your identity
* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery
* Simplify logic
2025-12-07 02:35:46 +00:00
github-actions[bot]
49656df410
Update Credits ( #41750 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-12-07 01:50:18 +01:00
PJBot
9e71a4212b
Automatic changelog update
2025-12-06 20:54:00 +00:00
August Sun
9bd27fd245
Adds the sticky grappling hand ( #37551 )
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* Adds sprites, entity and sounds for sticky grappling hand
* Switched audio to mono
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
Co-authored-by: āda <ss.adasts@gmail.com>
* Added empty sound, changed yaml to suit conventions, added description
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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-06 20:40:37 +00:00