Commit graph

7014 commits

Author SHA1 Message Date
ScarKy0
b08dcd79eb
Examinable Changeling Doafters (#46052)
yay!
2026-09-18 22:35:09 +00:00
Fildrance
a5fc42e83d
refactor: adapt artifact gen to balanced artifacts (#45862)
* refactor: adapt artifact gen to balanced artifacts

* refactor: cleanup and no-additional-allocation optimization

* refactor: revert memory allocation optimizations in favour of readability

* refactor: simplify amount of arguments to be used during generation, add xml-doc

* refactor: more cleanups

* refactor: xml-docs

* refactor: comment on missing error log + change EntityTableSystem.GetFirstOrDefault to EntityTableSystem.GetFirstOrNull

* refactor: fix typo
2026-09-18 19:45:47 +00:00
AndrewFenriz
53e29ab962
Move admin smites to prototypes (#45550)
* Add prototype-backed admin verb framework

* Add reusable admin verb operations

* Add smite-specific admin operations

* Migrate admin smites to prototypes

* More docs for god of docs

* We dont have prediction here, so...

* Final cleanup

* Fix adminSmite

* Add segment display control

* Add generic thermoregulator

* Add thermobath systems

* Replace hotplate with thermobath

* Refine thermobath layout

* move simple smites to effects

* move comps to effects

* move add action to effect

* move add mind role to effect

* move add user interfaces to effect

* move godmode to effect

* move eye zoom to effect

* move speed swap to effect

* move spill bloodstream to effect

* move remove organs to effect

* move cream pie to effect

* move slip to effect

* fix server effect usings

* move homing rod to effect

* move locker stuff to effect

* move tabletop dimension to effect

* move pinball to effect

* move yeet to effect

* move silicon laws to effect

* move ghost kick to effect

* remove admin operations

* revert sht

* remove BOM

* use admin verb prototypes for smites

* add heart attack smite prototype

* docs update

* fix AdminSmiteVomitOrgans

* split and move to shared

* move to shared

* move to shared and predict

* PredictedQueueDel

* fix Popup

* fix HomingRod

* port DeleteEntityEntityEffectSystem

* fix StuffIntoLockerEntityEffectSystem

* upd

* fix eye

* fix movement

* fix!!

* fix and doc

* Add admin verb category prototype

* upd AdminVerbPrototype

* split verbs

* SuperSuperSuperBonk

* Update PopupMessageEntityEffectSystem.cs

* fields

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-18 19:01:16 +00:00
Princess Cheeseballs
2fcd036cf8
Fix Traitor briefings not playing. (#46055)
frederick fastbear
2026-09-17 20:25:58 +00:00
metalgearsloth
0b8f6c81db
Fix engine proxy methods (#46057) 2026-09-17 23:57:21 +10:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Princess Cheeseballs
2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
ScarKy0
5e5388c9b3
Small ActionRequirements Fix (#46048)
john peak
2026-09-16 14:45:15 +00:00
ScarKy0
1cdf296bb6
Action Requirements (#46029)
* FAILURE

* oh it was that easy

* actually this is how its supposed to be yeah

* remove mobstate and satiation

* replacements

* cleaner

* discord remarks

* refactor: extract ActionRequirementsSystem.DoCancel method, fix typo in ActionRequirementsComponent

* review

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-09-16 12:08:40 +00:00
Jessica M
6a9421f18a
remove all instances of  (ZERO WIDTH NO-BREAK SPACE) (#46040)
remove all instances of 
2026-09-15 20:48:08 +00:00
cashew
4bde1c1120
Port Chat Follow functionality from AfterLight (#45375)
* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk

* fixes accidental MiscTab.xaml restructuring

* fix name color

* remove unused function

* cvar summary

* typo

* accidental doc removal

* fix test fail

* fix test fail

* like i said first pr :|

* inject in constructor

* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy

* i hate chat code

* remove cvar

* single events file

* adds CanGhostWarp back

* filter for admin ghosts

* move tag

* remove ChatLinkTag.cs

* fix speechbubble rendering

* i want to bash my brain in

* kill chatcode

* formatting

* testfail

* still not working

* atleast deadchat works now

* even prettier TextLinkTag.cs

* fix speechbubble rendering for looc

* docs

* renaming and better docs

* Revert "remove cvar"

This reverts commit 1acb168f

* final changes (hopefully)

* requested changes

* can't parse -

* change TextLinkTag again

* formatting and typo

Co-authored-by: Connor Huffine <chuffine@gmail.com>

* quickfix

* no logging for now actually

* i will work on this in the morning

* restructuring

* wip

* final restructuring and docs

* still not done btw

* review

* docfix

* actually we can filter for admin ghosts

* doc

* fix color

* fix fix color

* review

* all I care to clean up

* bold names

* doc

* admin warp

* fixed

* fsaasffsa

* GOD ONCE SAID: GOOD ENOUGH

* they call me the shuffler

* admin chat links

* forgor newline

* fix?

* actual fix

* dumb stuff

* chungus

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-09-15 08:05:17 +00:00
SlamBamActionman
8cf722080e
Fix grappling hook grid pulling not working (#46019)
Initial commit
2026-09-14 13:56:08 +00:00
Princess Cheeseballs
65ade7d35d
Shield Adjustments based on feedback. (#45510)
* shneeld

* mild buff that doesn't really matter but feels a bit better :P

* absolute woke nonsense

* ultra buff
2026-09-12 22:31:03 +00:00
riccardi48
fe6b83c5c7
Telepad can link to multiple consoles (#44936)
* init

* oops

* whitespace

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* whitespace

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* cleanup

* Doc up

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Simplify

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* datafield

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-09-11 14:14:04 +00:00
ScarKy0
5186b8f8ff
Changeling Carepackage (#45967)
* yeah

* renames

* sure why not

* mute!

* pulling

* sounds + bite

* moar

* unused

* Update changeling.yml

* consistency
2026-09-10 17:14:47 +00:00
Whatstone
0b7499fe0f
Bugfix: fix helmets keeping species-specific shape (#45660)
ClientClothing/ToggleableVisuals: copy Layers
2026-09-10 11:13:55 +00:00
Princess Cheeseballs
db07b48eb1
Fix Organs causing PVS Reload. (#45958)
Race condition :P
2026-09-10 10:09:55 +00:00
Princess Cheeseballs
d54cb738f1
Fix Infinite Status Effect Overlays (#45917)
fixe
2026-09-08 06:33:25 +00:00
Domanik Maresch
d9e0832085
Zombified bloodstreams no longer have a max of 1u (#45465)
* change solution from 1u max to 600u max

* Added in a helper method to BloodstreamSystem to account for changing the BloodRefreshAmount. Added datafield to ZombieComponent to store the original BloodRefreshAmount on UnZombify. Added a tag 'CannotRegainBlood', that applies in Bloodstream's TryModifyBloodLevel, to account for Saline or other reagents directly modifying blood level.

* we properly use a bool this time and not a tag

* should probably remove a tag that's unused. makes sense why test failed

* remove the tag causing the errors. i forgot the second spot.

* remove unneeded reference to TagSystem, scale new BloodReferenceSolution to the previous MaxVolume

* set the hardcoded 600 back to a 1 for scaling purposes

* removed MetabolizerComponent from organs of zombies during Zombify
2026-09-07 09:16:08 +00:00
ScarKy0
91f73d94c4
Mark invalid actions as invalid (#45838)
* crazy

* another check
2026-09-06 18:09:02 +00:00
ahandleman
c46f74c355
Various small botany bugfixes and reverts to prior behavior (#45842)
* Various small botany bugfixes and reverts to prior behavior

* oops rainbow cannabis needs it too

* oops, need to keep remove around for stuff like phal and plant-b-gone

* fix comment

* Fixed to make it selectable

* No need for plantPhalaxEntityEffect

* Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door.

* endless fixes to the botany

* renaming methods

* Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait.

* removed the actual file

* renamed to noun/description for clarity

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-06 17:46:38 +00:00
SlamBamActionman
eec3013cdd
Make stun batons not drop when slipping/stunned (#45887)
Initial commit
2026-09-06 15:38:53 +00:00
Princess Cheeseballs
bb98838d67
Energy Bow Nerf (#44138)
* phase 1

* delayed knockdown

* brudda

* microbalance

* enrrhguy gjkasnnboew

* does nothing

* whoop

* fix YAML linter

* some more changes

* no discounts

* I hate ContainerContainer

* gorbino's quest

* asfassaffsa

* dgdgsdgsgds

* humburber

* better description

* make it a metabolite...

* nevermind

* API text

* grok

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-09-05 23:45:37 +00:00
SlamBamActionman
16dd492765
Make bolas able to be removed as long as any hand is free, reduce Sec locker bola count (#45869)
* Initial commit

* Fix unhandness
2026-09-05 23:06:38 +00:00
Sir Warock
ec63a41842
Cleanup of UseDelay (#45350)
* Moving into Systems & Components Folders

* splitting into API file

* Make Method accept null values

* small fix
2026-09-05 17:10:50 +00:00
Artem Lytkin
802b4e98a0
Only let the defib report on the entity it was used on (#45858)
Since #45062 the zap chain also covers whatever the target is buckled
to or pulled by, and TryRevive spoke its diagnosis for every one of
them. A patient on a bed therefore got an "inanimate object" warning
about the bed. Keep the chain heal/shock, emit the message only for
the original target, and cover it with an integration test.
2026-09-05 16:54:18 +00:00
Cabin-keeper
92bea2a9b9
Added night vision status effect AND a night vision drug (#45775)
* Added night vision status effect
added night vision reagent

* removed empty line, updated ftl

* leaf said no capital letters guh

* i hate capital letters

* added rad damage and altred recipe. princess said add to felinase

* Update Resources/Prototypes/Reagents/narcotics.yml

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Reactions/chemicals.yml

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* doubled rad damage

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-09-05 03:05:29 +00:00
Cabin-keeper
a8efdf38e2
Changelings can no longer eat zombies (#45852)
changeling can no eat zed
2026-09-05 02:59:57 +00:00
SlamBamActionman
3ec478266c
Make self-vaulting not interruptable by damage, prevent crawling past holobarriers (#45634)
Initial commit
2026-09-04 16:36:03 +00:00
Whatstone
1885238b4d
Bugfix: RandomSpawnerComponent now spawns rare drops again. (#45833)
* Restore the rare drops

* what newlines there were never newlines

you're crazy

go home

* Comment spawner components, system, tableselector

* known to cause cancer in the state of california
2026-09-04 07:21:20 +00:00
InsoPL
8aa94b4c8f
Image Overlay for welding masks (#39434)
* weldingOverlay

* more universal

* fixes

* colors back to black

* overlay image moved

* fixes fixes

* smal fixes

* path

* fixes

* shader removal

* cleanup

* Added Activiate option

* scrap metal helmet

* png moved out of rsi

* overlay sticking with zoom

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fixes

* partial and readonly

* again

* whitespace

* ws

* refresh

* Typos and inherits

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* gasmask parent and merge mistake

* fix for multi mask problems

* fix for same shader toggle

* turn this off on other viewports

* docs

* Implement scaling and scale down the textures

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-09-03 23:33:41 +00:00
ScarKy0
9e065f7453
Fake Armblade Sting (#45724)
* init

* further work

TODO:
- Sprite
- Fix sound playing if item(s) were removed

* work work work

TODO:
- Sprite

* clean

* sprite

* yeah

* guh

* multi item support

* Update ForcedItemStatusEffectComponent.cs

* review + balance i dk
2026-09-03 19:58:20 +00:00
SlothBasket
b1323acc43
Botany Refactor Bugfixes and Value adjustments (#45752)
* Fixes Cryoxadone De-Age, properly adjusts lastHarvest. If age would be reduced below 0 reverts plant to seed with current genetics.

* Botany Bugfixes. Cryoxadone De-Age fix. Cryox Regression to seed re-added. Seedless Produce no longer have seeds. Proper Temp tollerance ranges restored. Production no longer clamped to maturation.

* Restore Content Server+Client run configuration

* Fix formatting in Content Server+Client run configuration

* Address botany review feedback

* review

* fix weed

* fix

* fix 2

* Update PlantSystem.cs

* refactor: revert to EntityTerminatingEvent and leave warning for next generations

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-09-03 14:57:34 +00:00
ahandleman
bc33f740cf
Allow for multiple mutation and chem tables (#45769)
* Initial decoupling of main mutation table from mutation level - levels are now stored on a per-table basis.

* Changes to allow for multiple chem tables

* Update to use specified chemicals for random mutations

* swapped some tryindex to index because they should be validated by the yaml

* Fixes for Pok

* oops refactoring miss

* Make a copy before iterating mutation levels so it doesn't break if mutations mutate in the future.

* yamls capitalization

* review

* Update RandomPlantMutationListPrototype.cs

* refactor: whitespaces + remove excessive allocations

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-09-03 14:16:06 +00:00
SlamBamActionman
29699633eb
Allow feedback pop-ups to show always when opening the feedback window (#45810)
* initial commit

* Push change
2026-09-02 17:34:59 +00:00
Jessica M
410221decd
Fix agent ID popup showing for everyone (#45800)
agent ID
2026-09-02 03:55:23 +00:00
KeTuFaisPiKiNut
eea9b64c25
Midround Changelings (#45681)
* i fucked up

* balance aaaa

* shitcode!!!!

* CLING HELLLLLLLL

* panic

* actually make them spawn

* balance, micro kind

* revert round end agent name

* fix a

* the prototyping

* Update Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* le sharedification

* no talking, meteor!

* fix scar's comments

* clean

* more clean

* Update ghost-role-component.ftl

Added the frail thing

* Update Content.Shared/Station/FlingTowardStationSystem.cs

Co-authored-by: phönix <pacifist.jules@gmail.com>

* Update Content.Shared/Station/Components/FlingTowardStationComponent.cs

Co-authored-by: phönix <pacifist.jules@gmail.com>

* Apply suggestion from @ScarKy0

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: phönix <pacifist.jules@gmail.com>
2026-09-01 15:21:45 +00:00
Fildrance
8bf0961e5a
Feature/refactor xenoarch trigger to be entity table ed (#45608)
* refactor: rough strokes for initial implementation

* refactor: fix ada remarks

* refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion

* refactor: more changes for IsNotRepeatingCondition

* refactor: update triggers declarations

* refactor: remove IsNotRepeatingCondition - duplicate

* refactor: fixup after merge with master

* refactor: properly handle creation of improper trigger set, all selectors gt ToString override!

* refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries

* refactor: fix trigger hints loc being name explicitly and failing tests

* yaml changes

* rename

* refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-31 20:58:52 +00:00
Fildrance
9c8df525bc
Stable to master sink after release 2026-08-31 (#45785)
* HOTFIX TeleportActionSystem map coords (#45659)

* Fix target map coords

* Improve performance

* Bonus improvement

* refactor: updated changelog

* refactor: fix changelog entry

---------

Co-authored-by: Fildrance <fildrance@gmail.com>

* [HOTFIX] fixing chameleon projector (#45689)

SpriteSystem.CopySprite instead of direct Copy Component

* Hotfix - Grappling gun assuming either end has physics component (#45683)

a can of monster does miracles at 4am

* Hotfix: Return hunger slowdown back to Starving from Peckish (#45693)

move hunger slowdown back to starving

* HOTFIX Set AI camera static to accessible variant by default (#45673)

* disable AI static

* comment

* [HOTFIX] Prevent Off-Station Objective Targets (#45692)

* init

* targets

* attempt 1 at this

* init

* rename file

* dont roll unkillable antags for kill objectives

* refactor: do not allocate on MindGetAllAntagTags when fail to get MindComponent, remove unneeded linq

* refactor: cleanup and added test for new condition. might be oddly specific but...

* oversight

* refactor: test cleanup after review

* refactor: fix changelog (AGAIN GOD DAMMIT)

* refactor: revert changelog thing, make it separate PR

---------

Co-authored-by: Fildrance <fildrance@gmail.com>

* [HOTIFX] Changelog actualisation for stable release (#45738)

* [HOTFIX] fix: make changelog discord publication not fail on missing 'labels' (#45779)

fix: make changelog discord publication not fail on missing 'labels' tag in changelog entry (which does not exist).

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: xsainteer <156868231+xsainteer@users.noreply.github.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-08-31 23:13:01 +03:00
Rouden
cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00
ScarKy0
f0df68011c
[HOTFIX] Prevent Off-Station Objective Targets (#45692)
* init

* targets

* attempt 1 at this

* init

* rename file

* dont roll unkillable antags for kill objectives

* refactor: do not allocate on MindGetAllAntagTags when fail to get MindComponent, remove unneeded linq

* refactor: cleanup and added test for new condition. might be oddly specific but...

* oversight

* refactor: test cleanup after review

* refactor: fix changelog (AGAIN GOD DAMMIT)

* refactor: revert changelog thing, make it separate PR

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-31 12:31:47 +03:00
Cabin-keeper
8375450b5a
Buff changeling devour and windup damage (resubmit of #45743) (#45749)
* ling devour and windup buff fuck me

* lower windup higher total

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-08-30 13:59:46 +00:00
TriviaSolari
4a035f50ed
Make living tissue contain the changeling's DNA (#45729)
OnDevourConsume now adds DNA to DevourSpill
2026-08-29 11:12:07 +00:00
Jessica M
b542421649
Fix unlimited range defib spam (#45716)
can't reach
2026-08-28 23:49:20 +00:00
Errant
6270ac1388
HOTFIX Set AI camera static to accessible variant by default (#45673)
* disable AI static

* comment
2026-08-28 18:41:32 +03:00
Velken
f1a4a2a46a
Hotfix - Grappling gun assuming either end has physics component (#45683)
a can of monster does miracles at 4am
2026-08-28 15:36:16 +03:00
xsainteer
7b7379e75b
[HOTFIX] fixing chameleon projector (#45689)
SpriteSystem.CopySprite instead of direct Copy Component
2026-08-28 15:35:38 +03:00
eoineoineoin
637dcb18ad
Fix bug where utility knife loses tool qualities (#45570)
* Fix added ToolComponent being stomped on by net sync

* Whitespace

* Dirty tool component

* One free bugfix with another non-dirtied component
2026-08-27 15:02:56 +00:00
Голубь
24996fcbd3
changeling store update (#45674)
* `

* ups

* ups2

* Update changeling.yml
2026-08-26 18:34:27 +00:00
Connor Huffine
7aa2e159e5
HOTFIX TeleportActionSystem map coords (#45659)
* Fix target map coords

* Improve performance

* Bonus improvement

* refactor: updated changelog

* refactor: fix changelog entry

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Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-26 19:03:26 +02:00