Commit graph

65 commits

Author SHA1 Message Date
Moony
d42adbf05d
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-04-01 16:06:26 +00:00
Moony
93dccc34c5
Content-side IRobustRandom cleanup. (#43231)
* Content-side fixes for engine IRobustRandom rejig.

* Define for ensuring SetSeed works.

* Poke.

* Poke

* Poke.
2026-03-14 17:37:02 +00:00
Red
1b5011152b
Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-08 23:28:48 +00:00
blueDev2
63457d041a
Add TriggerOnRot Component (#42667)
* Add TriggerOnRot Component, and related systems and events

* Move around components and events to proper namespaces

* Improve TriggerOnRotComponent Comment

* fix a bunch of imports

* Change BeginRottingEvent to a ByRefEvent record

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-24 18:55:45 +00:00
Princess Cheeseballs
41f042b8f9
PredictedRandom Helpers (#42797)
* PredictedRandom Helpers

* fixxxx

* documentation!!!

* pram

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-02-05 02:20:38 +00:00
pathetic meowmeow
b5f4c28c9f
Ensure DNA scrambling makes valid profiles (#42757) 2026-02-02 15:54:12 -08:00
Princess Cheeseballs
76801bd8b2
Tweak Traitor Uplink - The Rest of the Uplink (#42582)
* jaws of death

* I hate YAML

* open the gate

* I forgot about this one

* I forgor

* Fix croissant

* this didn't work actually rip

* made lights look better and undo on the boxing gloves

* small change

* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

* baguette contraband, eat your evidence.

* suffix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-24 00:11:19 +00:00
pathetic meowmeow
8cf744ec55
Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00
ArtisticRoomba
966f244048
Adjust various traitor explosives (#42477)
* adj explosions

* yuuup

* next release

* cleanup and EMP changes

* minibomb revert, wait until gib experiment

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-19 21:54:12 +00:00
pathetic meowmeow
fb133494cc
Decouple gibbing from the body system (#42405)
* Decouple gibbing from the body system

* allow gibs that don't drop giblets

* pass through user

* prediction gon

* comment

* destructible

* playpvs

* very very very very very very very minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-14 05:57:08 +00:00
ScarKy0
a18fc33724
Fix scram allowing you to bring someone along (#42393)
1 line bugfix
2026-01-13 16:56:05 +00:00
ScarKy0
2ef64bd5cc
TriggerOnIngested (#41875)
* init

* nobody will ever know i copy paste

* i hate these names

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-16 23:45:34 +00:00
ScarKy0
231a93e742
TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
* init

* handle check

* oops

* cleanup

* fix resolve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-14 02:11:58 +00:00
āda
594ec9acff
All Figurines Entity Table (#41775)
* ai talks

* kill cheepo

* mech figures

* finished

* touchup

* wider net

* final changes

* never final

* fix test fail

* review

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-13 19:19:42 +00:00
alexalexmax
cbbf978408
ScramOnTrigger teleportation logic rewrite (#41808)
* shuffle logic and remove arbitrary line

* actually fix radius for real

* code comment for clarity

* rewrote SelectRandomTileInRange

* Update Content.Shared/Trigger/Systems/ScramOnTriggerSystem.cs

Co-authored-by: āda <ss.adasts@gmail.com>

* Update Content.Shared/Trigger/Systems/ScramOnTriggerSystem.cs

Co-authored-by: āda <ss.adasts@gmail.com>

* i love helper methods!

* remove unused dependencies

* check collisiongroup of teleporting entity

* remove unused dep.

* unused query and init

---------

Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-12 11:14:45 +00:00
sleepyyapril
f1443f0cd7
TriggerOn(Un)Embed (#41720)
* feat: TriggerOn(Un)Embed

* feat: StopEmbedEvent

* fix: forgot initialize

* chore: better naming

* chore: oops

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Projectiles/EmbedEvents.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* review

im lazy

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs

* chore: docs

* comment change

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-08 04:20:42 +00:00
sleepyyapril
5c70d28927
TriggerOnUiOpen/Close (#41718)
* feat: TriggerOnUiOpen/Close

* chore: minor clarification

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chore: review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 19:54:10 +00:00
korczoczek
7672076b43
Let PopupOnTrigger display names of user and item (#41157)
* waved away

* waves at you with my [Prime Cut Corgi Meat]

* pls dont litter the repository with unnecessary components

* forgot to remove a variable from testing

* guh

* the more things change, the more things stay the same

* and then she ternaried everywhere

* owie
2025-11-22 00:08:06 +00:00
āda
224f0fd507
AdminLogOnTrigger (#41474)
* commit

* requested

* also requested

* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-19 02:08:04 +00:00
āda
78101bceac
5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472)
* ideas

* finish components

* systems

* one more

* requested

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-19 02:05:13 +00:00
slarticodefast
414817e38a
AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476)
* more triggers

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-19 01:58:50 +00:00
slarticodefast
e3c0e01934
Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2025-11-18 18:09:49 +00:00
āda
31ade640d0
RandomTriggerOnTriggerComponent (#41422)
* commit

* rename

* prevent recusion

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-13 23:56:17 +00:00
Princess Cheeseballs
04b71d8203
Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-01 13:22:13 +00:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
Princess Cheeseballs
c01ec294d0
Reduce Triggers Boilerplate. (#41086)
* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-25 00:00:55 +00:00
Hannah Giovanna Dawson
891f5a8f6b
LaunchOnTriggerComponent (#39871)
* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments
2025-10-24 21:18:08 +00:00
slarticodefast
1b7fa85733
Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)
commit
2025-10-19 14:42:18 +00:00
ScarKy0
7168fd9ed9
Trigger On Hitscan (#40964)
* init

* doc

* merge systems

* review
2025-10-18 19:23:45 +00:00
Голубь
219aeda235
AddReagentOnTrigger (#39875)
* Trigger

* Unnecessary(?) Checks

* request

* Update

Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* cleanup

* standard name

* don't use name alias

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-10-18 18:26:31 +00:00
MilenVolf
e362ee121f
Add "Reset to default" verb to TriggerOnVoice (#35636)
* Add "Reset to default" verb to `TriggerOnVoice`

* Forgor to remove these changes

* Apply requested changes

* Test fail is real

* Apply requested changes

* Update according to refactored trigger system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-16 18:36:16 +00:00
slarticodefast
21460c86b0
Mindrole trigger condition (#40323)
* mind role trigger condition

* fix

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-10 22:27:14 +00:00
slarticodefast
9ae4068432
add event to dna scrambling (#39862)
add event
2025-10-10 21:43:18 +00:00
beck-thompson
7e3ee1d7c6
Explosives with timers now properly alert admins when detonating (#40471)
* Explosives with timers now properly alert admins when detonating

* add TODO comment

* Check if user is deleted before triggering
2025-10-04 17:51:36 +00:00
slarticodefast
5227489360
Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
āda
320e67a411
Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-24 01:32:20 +02:00
Jessica M
2f7b73e830
Weather On Trigger (#40505)
* Weather On Trigger!

* Clearing the weather

* address review, add duration option

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
2025-09-23 13:36:23 -07:00
āda
eee5751a22
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-09-23 22:24:45 +02:00
Charlie Morley
818a715822
prevent repeat TriggerOnCollide triggers (#40428)
* prevent repeat TriggerOnCollide triggers

* review comment: remove TriggerOnCollide when out of triggers
2025-09-21 17:23:37 +02:00
āda
b86094eb45
PopupOnTrigger (#39913)
* commit

* comment

* changes

* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-10 20:01:03 +03:00
āda
f7e3a2f881
SpawnEntityTableOnTrigger (#39909)
* commit

* comment

* empty

* better xform

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-10 19:59:42 +03:00
āda
5d25cae33d
TriggerOnMeleeHit and more (#39826)
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-31 11:54:15 -07:00
slarticodefast
f4056e854b tool lock 2025-08-26 20:04:10 +02:00
beck-thompson
688c0b5884
Syndicate locks are now selectable (#39532)
* Syndicate locks are now selectable

* Minor tweaks

* Make not syndicate themed

* Address refview

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-26 16:18:10 +02:00
āda
ab681dbcbb
GameRuleOnTrigger (#39845)
* Gaming

* commit

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-24 01:10:55 +02:00
slarticodefast
d737e39a98
cleanup LockOnTriggerComponent (#39720)
* cleanup LockOnTriggerComponent

* comment

* indentation
2025-08-18 13:21:33 -07:00
slarticodefast
e16bca5b18
Hand pickup and drop triggers (#39663) 2025-08-17 16:47:26 -07:00
ViolentMonk
6e8260cf3f
Trigger for OnInteractUsing (#39692)
* Add trigger for InteractOnUsing

* Add blacklist and targetUsed fields

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnInteractUsingComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-16 23:57:16 +02:00
Artxmisery
71f5c2d665
Equip and unequip triggers (#39675)
* added equip and unequip triggers for equipment and equipee

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-16 15:50:32 +02:00
slarticodefast
7a3026b4f8
Throwing triggers (#39650)
throw triggers
2025-08-14 22:33:37 -07:00