CatStation/Content.Server/Alert/ServerAlertsSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

20 lines
548 B
C#

using Content.Shared.Alert;
using Robust.Shared.GameStates;
namespace Content.Server.Alert;
internal sealed partial class ServerAlertsSystem : AlertsSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertsComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(Entity<AlertsComponent> alerts, ref ComponentGetState args)
{
// TODO: Use sourcegen when clone-state bug fixed.
args.State = new AlertComponentState(new(alerts.Comp.Alerts));
}
}