CatStation/Content.Server/Station/Systems/ServerStationSystem.cs
qwerltaz e39cd127d9
fix some station events targeting off-station grids (#45813)
* fix vent critters spawning off station

* I polish the code

* add utility to get entities ONLY on the station. use in vent critters rule.

* fix station events affecting outside grids

* better argument names for GetEntitiesWithComponentOnStation

* BreakerFlipRule

* \n

* fix doc in GetEntitiesWithComponentOnStation

* keep the comments

* remove BreakerFlipRuleComponent Blacklist

* minor cleanup

* review

* format

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-03 19:17:59 +00:00

478 lines
18 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Events;
using Content.Shared.GameTicking;
using Content.Shared.Station;
using Content.Shared.Station.Components;
using JetBrains.Annotations;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Station.Systems;
/// <summary>
/// System that manages stations.
/// A station is, by default, just a name, optional map prototype, and optional grids.
/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
/// </summary>
[PublicAPI]
public sealed partial class ServerStationSystem : Shared.Station.Systems.StationSystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private AtmosphereSystem _atmos = default!;
[Dependency] private ChatSystem _chatSystem = default!;
[Dependency] private PvsOverrideSystem _pvsOverride = default!;
private ISawmill _sawmill = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
_sawmill = LogManager.GetSawmill("station");
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
SubscribeLocalEvent<StationGridAddedEvent>(OnStationGridAdded);
SubscribeLocalEvent<StationGridRemovedEvent>(OnStationGridRemoved);
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
{
AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
}
private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
{
if (!TryComp<StationDataComponent>(component.Station, out var stationData))
return;
stationData.Grids.Remove(uid);
Dirty(component.Station, stationData);
}
public override void Shutdown()
{
base.Shutdown();
_player.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Connected)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), e.Session);
}
}
private void UpdateTrackersOnGrid(EntityUid gridId, EntityUid? station)
{
var query = EntityQueryEnumerator<StationTrackerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var tracker, out var xform))
{
if (xform.GridUid == gridId)
{
SetStation((uid, tracker), station);
}
}
}
#region Event handlers
private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
var metaData = MetaData(uid);
RaiseLocalEvent(new StationInitializedEvent(uid));
_sawmill.Info($"Set up station {metaData.EntityName} ({uid}).");
_pvsOverride.AddGlobalOverride(uid);
}
private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
{
foreach (var grid in component.Grids)
{
RemComp<StationMemberComponent>(grid);
// If the station gets deleted, we raise the event for every grid that was a part of it
RaiseLocalEvent(new StationGridRemovedEvent(grid, uid));
}
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
}
private void OnPostGameMapLoad(PostGameMapLoad ev)
{
var dict = new Dictionary<string, List<EntityUid>>();
// Iterate over all BecomesStation
foreach (var grid in ev.Grids)
{
// We still setup the grid
if (TryComp<BecomesStationComponent>(grid, out var becomesStation))
dict.GetOrNew(becomesStation.Id).Add(grid);
}
if (!dict.Any())
{
// Oh jeez, no stations got loaded.
// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
}
foreach (var (id, gridIds) in dict)
{
StationConfig stationConfig;
if (ev.GameMap.Stations.ContainsKey(id))
stationConfig = ev.GameMap.Stations[id];
else
{
_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
continue;
}
InitializeNewStation(stationConfig, gridIds, ev.StationName, ev.GameMap);
}
}
private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
{
if (eventArgs.New != GameRunLevel.PreRoundLobby)
return;
var query = EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var station, out _))
{
QueueDel(station);
}
}
private void OnStationGridAdded(StationGridAddedEvent ev)
{
// When a grid is added to a station, update all trackers on that grid
UpdateTrackersOnGrid(ev.GridId, ev.Station);
}
private void OnStationGridRemoved(StationGridRemovedEvent ev)
{
// When a grid is removed from a station, update all trackers on that grid to null
UpdateTrackersOnGrid(ev.GridId, null);
}
#endregion Event handlers
/// <summary>
/// Initializes a new station with the given information.
/// </summary>
/// <param name="stationConfig">The station configuration to use.</param>
/// <param name="gridIds">All grids that should be added to the station.</param>
/// <param name="name">Optional override for the station name.</param>
/// <param name="gameMap">The game map that created this station, if any.</param>
/// <remarks>This is for ease of use, manually spawning the entity works just fine.</remarks>
/// <returns>The initialized station.</returns>
public EntityUid InitializeNewStation(
StationConfig stationConfig,
IEnumerable<EntityUid>? gridIds,
string? name = null,
Content.Shared.Maps.GameMapPrototype? gameMap = null)
{
// Use overrides for setup.
var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
if (name is not null)
RenameStation(station, name, false);
DebugTools.Assert(HasComp<StationDataComponent>(station), "Stations should have StationData in their prototype.");
var data = Comp<StationDataComponent>(station);
data.JobWeights = gameMap?.JobWeights;
Dirty(station, data);
name ??= MetaData(station).EntityName;
foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
{
AddGridToStation(station, grid, null, data, name);
}
var ev = new StationPostInitEvent((station, data));
RaiseLocalEvent(station, ref ev, true);
return station;
}
/// <summary>
/// Adds the given grid to a station.
/// </summary>
/// <param name="mapGrid">Grid to attach.</param>
/// <param name="station">Station to attach the grid to.</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="name">The name to assign to the grid if any.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (!string.IsNullOrEmpty(name))
Meta.SetEntityName(mapGrid, name);
var stationMember = EnsureComp<StationMemberComponent>(mapGrid);
stationMember.Station = station;
stationData.Grids.Add(mapGrid);
Dirty(station, stationData);
Dirty(mapGrid, stationMember);
RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, station, false), true);
_sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})");
}
/// <summary>
/// Removes the given grid from a station.
/// </summary>
/// <param name="station">Station to remove the grid from.</param>
/// <param name="mapGrid">Grid to remove</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
RemComp<StationMemberComponent>(mapGrid);
stationData.Grids.Remove(mapGrid);
Dirty(station, stationData);
RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid, station), true);
_sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})");
}
/// <summary>
/// Renames the given station.
/// </summary>
/// <param name="station">Station to rename.</param>
/// <param name="name">The new name to apply.</param>
/// <param name="loud">Whether or not to announce the rename.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="metaData">Resolve pattern, metadata component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
{
if (!Resolve(station, ref stationData, ref metaData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var oldName = metaData.EntityName;
Meta.SetEntityName(station, name, metaData);
if (loud)
{
_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
}
RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true);
}
/// <summary>
/// Deletes the given station.
/// </summary>
/// <param name="station">Station to delete.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
{
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
QueueDel(station);
}
/// <summary>
/// Get entities with <see cref="TComponent"/> on a random event-eligible station's largest grid.
/// </summary>
/// <param name="onlyAnchored">Whether to only get anchored entities.
/// Good check for air vents, bad for containers like crates.</param>
/// <returns>All matching entities.</returns>
public HashSet<Entity<TComponent>> GetEntitiesWithComponentOnStation<TComponent>(bool onlyAnchored)
where TComponent : IComponent
{
return GetEntitiesWithComponentOnStation<TComponent>(onlyAnchored, out _);
}
/// <param name="station">The station picked to search for the entities.</param>
/// <inheritdoc cref="GetEntitiesWithComponentOnStation{TComponent}(bool)" />
public HashSet<Entity<TComponent>> GetEntitiesWithComponentOnStation<TComponent>(bool onlyAnchored,
out Entity<StationDataComponent>? station)
where TComponent : IComponent
{
HashSet<Entity<TComponent>> entities = [];
if (!TryGetRandomStation<StationEventEligibleComponent>(out var eligibleStation))
{
station = null;
return entities;
}
station = (eligibleStation.Value.Owner, eligibleStation.Value.Comp1);
var grid = GetLargestGrid(station.Value.Owner);
if (grid is null)
return entities;
var locations = EntityQueryEnumerator<TComponent, TransformComponent>();
while (locations.MoveNext(out var uid, out var component, out var transform))
{
if (onlyAnchored && !transform.Anchored)
continue;
if (transform.GridUid != grid)
continue;
entities.Add((uid, component));
}
return entities;
}
/// <inheritdoc/>
public override bool TryFindRandomTileOnStation(Entity<StationDataComponent> station,
out Vector2i tile,
[NotNullWhen(true)] out Entity<MapGridComponent>? targetGrid,
out EntityCoordinates targetCoords,
int numAttempts = 10)
{
tile = default;
targetGrid = null;
targetCoords = EntityCoordinates.Invalid;
var targetGridMaybe = GetLargestGrid(station.Owner);
if (targetGridMaybe is null)
return false;
if (!TryComp<MapGridComponent>(targetGridMaybe.Value, out var comp))
return false;
targetGrid = (targetGridMaybe.Value, comp);
var grid = targetGrid.Value;
var gridTiles = Map.GetAllTiles(grid, grid.Comp).ToList();
var totalTiles = gridTiles.Count;
if (totalTiles == 0)
return false;
for (var i = 0; i < numAttempts && totalTiles > 0; i++)
{
// Find random tile within list.
var nextTileIndex = Random.Next(totalTiles);
var tileRef = gridTiles[nextTileIndex];
gridTiles.RemoveSwap(nextTileIndex);
totalTiles--;
// Invalid tile, try again.
if (_atmos.IsTileSpace(grid.Owner, Transform(grid).MapUid, tileRef.GridIndices)
|| _atmos.IsTileAirBlockedCached(grid.Owner, tileRef.GridIndices))
{
continue;
}
targetCoords = Map.GridTileToLocal(grid, grid.Comp, tileRef.GridIndices);
tile = tileRef.GridIndices;
return true;
}
return false;
}
}
/// <summary>
/// Broadcast event fired when a station is first set up.
/// This is the ideal point to add components to it.
/// </summary>
[PublicAPI]
public sealed class StationInitializedEvent(EntityUid station) : EntityEventArgs
{
/// <summary>
/// Station this event is for.
/// </summary>
public EntityUid Station = station;
}
/// <summary>
/// Directed event fired on a station when a grid becomes a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridAddedEvent(EntityUid gridId, EntityUid station, bool isSetup) : EntityEventArgs
{
/// <summary>
/// ID of the grid added to the station.
/// </summary>
public EntityUid GridId = gridId;
/// <summary>
/// EntityUid of the station this grid was added to.
/// </summary>
public EntityUid Station = station;
/// <summary>
/// Indicates that the event was fired during station setup,
/// so that it can be ignored if StationInitializedEvent was already handled.
/// </summary>
public bool IsSetup = isSetup;
}
/// <summary>
/// Directed event fired on a station when a grid is no longer a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridRemovedEvent(EntityUid gridId, EntityUid station) : EntityEventArgs
{
/// <summary>
/// ID of the grid removed from the station.
/// </summary>
public EntityUid GridId = gridId;
/// <summary>
/// EntityUid of the station this grid was added to.
/// </summary>
public EntityUid Station = station;
}
/// <summary>
/// Directed event fired on a station when it is renamed.
/// </summary>
[PublicAPI]
public sealed class StationRenamedEvent(string oldName, string newName) : EntityEventArgs
{
/// <summary>
/// Prior name of the station.
/// </summary>
public string OldName = oldName;
/// <summary>
/// New name of the station.
/// </summary>
public string NewName = newName;
}