..
Access
Fix ExpireIdCard ( #44567 )
2026-07-24 18:42:11 +10:00
Actions
Fake Armblade Sting ( #45724 )
2026-09-03 19:58:20 +00:00
Administration
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Afk
Make AFK events shared ( #44995 )
2026-08-16 06:05:32 +00:00
Atmos
Fix firespreading test ( #45199 )
2026-08-08 19:03:00 +10:00
Audio /Midi
Add MidiFileCollectionManager for storing and managing MIDI files in user data. ( #44469 )
2026-07-03 02:30:22 +00:00
Body
Organ relations ( #44812 )
2026-07-26 09:20:50 +00:00
Buckle
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Chameleon
Cleanup ChameleonJobLoadoutTest ( #38229 )
2025-06-10 15:51:23 -07:00
Changeling
Changeling Slime Tests ( #44493 )
2026-07-12 22:24:51 +00:00
Chasm
fix chasm heisentest ( #40456 )
2025-09-19 22:12:10 -07:00
Chat
Fix highlights don't work for other languages ( #41062 )
2026-07-30 14:57:59 +00:00
Chemistry
Predict stunbatons and add an integration test for them ( #43117 )
2026-07-13 18:24:31 +00:00
Cleanup
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Clumsy
Clumsy status effect + tests ( #45262 )
2026-08-11 10:19:19 +00:00
Commands
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Construction
Remove TCS for constructioncomponentvalid ( #45179 )
2026-08-15 22:10:46 +00:00
Damageable
Fix the G.O.R.I.L.L.A Gauntlet ( #44903 )
2026-07-28 14:32:59 +00:00
Destructible
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
DeviceLinking
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
DeviceNetwork
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Disposal
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
DoAfter
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Doors
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
Embedding
Add interaction tests for mousetraps ( #35502 )
2025-10-03 18:45:50 +00:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
EntityTable
Stable to master sink after release 2026-08-31 ( #45785 )
2026-08-31 23:13:01 +03:00
Explosion
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Eye
Eye damage/blindness integration tests ( #44400 )
2026-07-02 22:37:58 +00:00
Fluids
Update engine to 288.0.0 and fix tests. ( #45197 )
2026-08-08 16:56:52 +10:00
GameObjects /Components
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
GameRules
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
GameTestTests
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Gibbing
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Gravity
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Guidebook
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Hands
Add integration test for wielding and multi-handed items ( #41028 )
2026-05-17 21:58:59 +00:00
Helpers
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Holosign
Predict holoprojectors and add an integration test for them ( #41569 )
2026-02-07 10:17:20 +00:00
Humanoid
Heisentests: SkinColorationStrategy.VerifyClamped for nearby RGB lookup, avoid HSV/HSL roundtrips ( #45237 )
2026-08-13 23:20:33 +00:00
Interaction
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Internals
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Kitchen
Fix handheld grinders ( #50 )
2026-06-16 23:27:55 +00:00
Labels
Fix some missing localization warnings ( #44620 )
2026-07-13 16:34:26 -04:00
Lathe
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
Linter
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Lobby
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Localization
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Mapping
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Markings
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Materials
RecyclerLoopTest: check all materials, simplify test. ( #44967 )
2026-07-28 01:15:35 +00:00
Medical
Only let the defib report on the entity it was used on ( #45858 )
2026-09-05 16:54:18 +00:00
Minds
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Mousetrap
Make InteractionTest inherit from GameTest ( #90 )
2026-06-18 22:12:53 +00:00
Movement
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
NameIdentifier
Give mobs amusing name prefixes ( #44977 )
2026-08-09 00:22:15 +00:00
Networking
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
NPC
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Nutrition
Make satiation able to increase over time & reframe satiation not assuming it decays by default ( #45244 )
2026-08-16 16:17:45 +00:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Physics
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Power
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Preferences
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Procedural
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
PrototypeTests
Serialization content changes ( #44364 )
2026-07-24 11:00:48 +10:00
Puller
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
Replays
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Respirator
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
Roles
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Round
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Security
Energy Bow Nerf ( #44138 )
2026-09-05 23:45:37 +00:00
Serialization
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Shuttle
Cleanup: fix content-side obsolete TransformComponent warnings ( #44494 )
2026-07-28 22:45:45 +00:00
SmartFridge
Move StorageFills in smartfridge test prototypes to EntityTableContainerFills ( #41561 )
2025-11-23 20:56:35 +00:00
Sprite
Organ relations ( #44812 )
2026-07-26 09:20:50 +00:00
Stacks
Fix entity leak in SaveLoadSaveTest, StackTest cleanup ( #45079 )
2026-08-16 09:40:04 +00:00
Station
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
Storage
Cleanup of UseDelay ( #45350 )
2026-09-05 17:10:50 +00:00
Strip
Add integration test for drains ( #41190 )
2026-01-15 17:53:30 +00:00
Tag
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Tiles
The Respritening - Batch 1 ( #44857 )
2026-08-12 17:46:16 +00:00
Tools
Fix Broken Solution Enumerators ( #43789 )
2026-05-01 21:20:03 +00:00
Toolshed
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
UserInterface
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Utility
Add EntProtoId overloads to EntityWhitelists ( #40807 )
2026-05-17 01:06:05 +00:00
Vending
VendingMachine refactor (systems. UI, components) ( #44896 )
2026-08-01 15:44:49 +00:00
Weapons
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Wires
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
WizdenContentFreeze
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Zombie
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
CargoTest.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
ClickableTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ConfigPresetTests.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ContainerOcclusionTest.cs
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
ContrabandTest.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
DeleteInventoryTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DummyIconTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
EntityTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
FillLevelSpriteTest.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
FollowerSystemTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
GravityGridTest.cs
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
HumanInventoryUniformSlotsTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
InventoryHelpersTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MachineBoardTest.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
MagazineVisualsSpriteTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MappingEditorTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MaterialArbitrageTest.cs
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
PostMapInitTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
PrototypeSaveTest.cs
Serialization content changes ( #44364 )
2026-07-24 11:00:48 +10:00
ResearchTest.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
ResettingEntitySystemTests.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
RestartRoundTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
RoundEndTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
SalvageTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
SaveLoadMapTest.cs
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
SaveLoadSaveTest.cs
Fix entity leak in SaveLoadSaveTest, StackTest cleanup ( #45079 )
2026-08-16 09:40:04 +00:00
ShuttleTest.cs
Move GameTicker to Shared ( #45834 )
2026-09-16 19:34:19 +00:00
StartTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
StoreTests.cs
Fix StoreDiscountAndRefund integration test ( #43960 )
2026-05-16 15:36:34 +00:00
VendingMachineRestockTest.cs
VendingMachine refactor (systems. UI, components) ( #44896 )
2026-08-01 15:44:49 +00:00
XenoArtifactTest.cs
Xenoarchaeology - fix #42713 , allow sibling nodes to count toward time add ( #42721 )
2026-08-12 08:27:09 +00:00