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https://github.com/space-syndicate/space-station-14.git
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* refactor: rough strokes for initial implementation * refactor: fix ada remarks * refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion * refactor: more changes for IsNotRepeatingCondition * refactor: update triggers declarations * refactor: remove IsNotRepeatingCondition - duplicate * refactor: fixup after merge with master * refactor: properly handle creation of improper trigger set, all selectors gt ToString override! * refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries * refactor: fix trigger hints loc being name explicitly and failing tests * yaml changes * rename * refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Content.Shared.EntityTable.ValueSelector;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Shared.EntityTable.EntitySelectors;
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/// <summary>
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/// Gets the spawn for the entity prototype specified at whatever count specified.
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/// </summary>
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public sealed partial class EntSelector : EntityTableSelector
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{
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public const string IdDataFieldTag = "id";
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/// <summary>
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/// The prototype this entry yields.
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/// </summary>
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[DataField(IdDataFieldTag, required: true)]
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public EntProtoId Id;
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/// <summary>
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/// The amount of entities this entry might yield.
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/// </summary>
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[DataField]
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public NumberSelector Amount = new ConstantNumberSelector(1);
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(IRobustRandom rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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var num = Amount.Get(rand);
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for (var i = 0; i < num; i++)
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{
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yield return Id;
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}
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}
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protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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yield return (Id, 1f);
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}
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protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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yield return (Id, Amount.Average());
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{Id} x{Amount.Average()}";
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}
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}
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