CatStation/Content.Shared/Damage/Systems
ScarKy0 b7182f5643
Fix Dwarf Displacement Cloning (#45256)
* half working

* leave this here

* works!

* damageable

* fix

* fix

* no index

* comment

* move reserve down
2026-08-19 18:36:43 +00:00
..
DamageableSystem.API.cs Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386) 2026-06-29 10:18:44 +00:00
DamageableSystem.BenchmarkHelpers.cs Damageable Cleanup + Bugfix (#42076) 2025-12-31 00:42:49 +00:00
DamageableSystem.cs Fix Dwarf Displacement Cloning (#45256) 2026-08-19 18:36:43 +00:00
DamageableSystem.Events.cs Fix Dwarf Displacement Cloning (#45256) 2026-08-19 18:36:43 +00:00
DamageContactsSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageExamineSystem.cs Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386) 2026-06-29 10:18:44 +00:00
DamageModifierStatusEffect.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
DamageOnAttackedSystem.cs Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685) 2026-07-16 21:54:33 +00:00
DamageOnHighSpeedImpactSystem.cs Yaml audio params are often ignored (#36259) 2026-07-25 16:16:23 +00:00
DamageOnHoldingSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageOnInteractSystem.cs Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685) 2026-07-16 21:54:33 +00:00
DamagePopupSystem.cs Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685) 2026-07-16 21:54:33 +00:00
PassiveDamageSystem.cs Pause passive regen for 5 seconds after taking damage (#45394) 2026-08-17 12:40:38 +00:00
RequireProjectileTargetSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedDamageOtherOnHitSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedGodmodeSystem.cs Make glue/lube apply their effects immediately on held items (#44552) 2026-07-16 15:17:17 +00:00
SharedStaminaSystem.cs Refactor: Split `StunbatonComponent` into generic components (#44870) 2026-08-14 18:19:10 +00:00
SharedStaminaSystem.Modifier.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
SharedStaminaSystem.Resistance.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-06 12:39:05 -04:00
SlowOnDamageSystem.cs Adrenaline StatusEffects (#43750) 2026-07-30 04:01:39 +00:00