CatStation/Content.Shared/Damage/Systems/DamageModifierStatusEffect.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

19 lines
674 B
C#

using Content.Shared.Damage.Components;
using Content.Shared.StatusEffectNew;
namespace Content.Shared.Damage.Systems;
public sealed partial class DamageModifierStatusEffectSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageModifierStatusEffectComponent, StatusEffectRelayedEvent<DamageModifyEvent>>(OnDamageModifyStatus);
}
private void OnDamageModifyStatus(Entity<DamageModifierStatusEffectComponent> status, ref StatusEffectRelayedEvent<DamageModifyEvent> args)
{
args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, status.Comp.Modifiers);
}
}