CatStation/Content.Shared/Speech/EntitySystems/EmoteBlockerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

41 lines
1.2 KiB
C#

using Content.Shared.Chat;
using Content.Shared.Inventory;
using Content.Shared.Speech.Components;
namespace Content.Shared.Speech.EntitySystems;
public sealed partial class EmoteBlockerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmoteBlockerComponent, BeforeEmoteEvent>(OnEmoteEvent);
SubscribeLocalEvent<EmoteBlockerComponent, InventoryRelayedEvent<BeforeEmoteEvent>>(OnRelayedEmoteEvent);
}
private static void OnRelayedEmoteEvent(Entity<EmoteBlockerComponent> ent, ref InventoryRelayedEvent<BeforeEmoteEvent> args)
{
OnEmoteEvent(ent, ref args.Args);
}
private static void OnEmoteEvent(Entity<EmoteBlockerComponent> ent, ref BeforeEmoteEvent args)
{
if (ent.Comp.BlocksEmotes.Contains(args.Emote))
{
args.Cancel();
args.Blocker = ent;
return;
}
foreach (var blockedCat in ent.Comp.BlocksCategories)
{
if (blockedCat == args.Emote.Category)
{
args.Cancel();
args.Blocker = ent;
return;
}
}
}
}