Commit graph

263 commits

Author SHA1 Message Date
Vigers Ray
95b86d7a4b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Construction/UI/ConstructionMenu.xaml
#	Content.Client/Construction/UI/ConstructionMenu.xaml.cs
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Server/Warps/WarpPointSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
#	Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/plants/mutations.ftl
#	Resources/Locale/en-US/_strings/stack/stacks.ftl
#	Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Objects/Power/powercells.yml
#	Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/nuke.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
#	Resources/Prototypes/Recipes/Construction/structures.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
Thinbug
ce080276db
Push horn (#36009)
* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
2025-04-29 09:07:57 -04:00
Vigers Ray
b378fdc706 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/PAI/SharedPAISystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Resources/Locale/en-US/_strings/access/components/genpop.ftl
#	Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
#	Resources/Locale/en-US/_strings/power/battery.ftl
#	Resources/Locale/en-US/_strings/store/pai-catalog.ftl
#	Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
#	Resources/Locale/en-US/_strings/ui/controls.ftl
#	Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Research/industrial.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Store/currency.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
#	Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
#	Resources/migration.yml
2025-04-28 01:29:55 +03:00
TGRCDev
79ae7e7abe
Fixed stinger grenade lag spikes (#36641)
* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile
2025-04-26 04:12:18 +02:00
Vigers Ray
5d2cdd3f44 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Roles/Jobs/JobSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Tools/lighters.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Lathes/machine_boards.yml
#	Resources/Prototypes/Species/vox.yml
2025-04-21 08:56:50 +03:00
Kyle Tyo
a711912cba
Unused dependency cleanup. (#36760)
* take 2! fight!!!

* final touches

* reeeeeee
2025-04-20 15:56:39 +02:00
Vigers Ray
e2aab392db Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/PDA/PdaSystem.cs
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/full.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/meta.json
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state0.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state1.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state2.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state3.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state4.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state5.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state6.png
#	Resources/Textures/Structures/Walls/shuttleinterior.rsi/state7.png
2025-04-20 02:52:59 +03:00
ArtisticRoomba
d9e9afed1e
DetGadget hat fixes (#35658)
* """Refactors""" extraction code, fixes bug with labeled items

* second line of fixes

* Enhance label handling and add label retrieval method (its more preformant I swear)

* Cleanup

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-19 16:11:55 +02:00
Vigers Ray
0e350ab6d3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Actions/ActionsSystem.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/GameTicking/GameTicker.GamePreset.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Actions/BaseActionComponent.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Weapons/Reflect/ReflectComponent.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	README.md
#	Resources/Prototypes/Actions/types.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Recipes/Lathes/security.yml
#	Resources/Prototypes/ai_factions.yml
2025-04-19 00:46:30 +03:00
Tayrtahn
725522c183
Partial cleanup of ExplosionSystem (#36098)
* Cleanup warnings in ExplosionSystem.TileFill

* Formatting in ExplosionSystem.TileFill

* Cleanup warning in ExplosionSystem

* Formatting for ExplosionSystem

* Switch from MapChangedEvent to MapRemovedEvent

* Fix 1 warning in ExplosionSystem.Processing

* Fix 1 warning in ExplosionSystem.Visuals

* Fix 1 warning in ExplosionSystem.GridMap

* Fix 2 warnings in ExplosionSystem.Airtight

* Clear _grids
2025-04-18 13:55:09 +10:00
Vigers Ray
0901aa9c72 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chat/SuicideSystem.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
2025-04-06 04:22:26 +03:00
slarticodefast
aa24066450
move DeviceLinking events to shared (#36307)
move events
2025-04-05 14:20:14 +02:00
Vigers Ray
d0f5e8d361 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/validate-rgas.yml
#	.github/workflows/validate-rsis.yml
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Options/UI/OptionsMenu.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/Components/SubdermalImplantComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
#	Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
#	Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/lathe/lathe-categories.ftl
#	Resources/Prototypes/Access/command.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
#	Resources/Prototypes/Catalog/thief_toolbox_sets.yml
#	Resources/Prototypes/Datasets/Names/Operation_prefix.yml
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/arachnid_last.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/Names/clown.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/first.yml
#	Resources/Prototypes/Datasets/Names/first_female.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/Names/hologram.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Datasets/Names/moth_first_female.yml
#	Resources/Prototypes/Datasets/Names/moth_first_male.yml
#	Resources/Prototypes/Datasets/Names/moth_last.yml
#	Resources/Prototypes/Datasets/Names/mushman_first.yml
#	Resources/Prototypes/Datasets/Names/mushman_last.yml
#	Resources/Prototypes/Datasets/Names/ninja.yml
#	Resources/Prototypes/Datasets/Names/ninja_title.yml
#	Resources/Prototypes/Datasets/Names/regalrat.yml
#	Resources/Prototypes/Datasets/Names/reptilian_female.yml
#	Resources/Prototypes/Datasets/Names/reptilian_male.yml
#	Resources/Prototypes/Datasets/Names/revenant.yml
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
#	Resources/Prototypes/Datasets/Names/syndicate.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Datasets/Names/wizard_first.yml
#	Resources/Prototypes/Datasets/Names/wizard_last.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/corporations.yml
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Datasets/rat_king_commands.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/migration.yml
#	Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
SlamBamActionman
43d08100b9
"New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
slarticodefast
175f5e6c2f
TriggerSystem improvements (#35762)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
2025-03-11 22:31:33 -07:00
ArtisticRoomba
deea33a36a
DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-01 19:03:27 +01:00
Vigers Ray
5cdc18e0bd Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Resources/Locale/en-US/_strings/nutrition/components/examinable-hunger-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/examineable-hunger-component.ftl
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
2025-02-20 17:43:06 +03:00
ThereDrD
6c8050eb1e
Новые эффекты взрывов (#1410)
Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
2025-02-20 17:29:41 +03:00
metalgearsloth
fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
TemporalOroboros
a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) 2025-02-20 23:06:39 +11:00
Kyle Tyo
c8dce26dbb
Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Vigers Ray
ed0a30bb64 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
#	Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
#	Resources/Locale/en-US/discord/vote-notifications.ftl
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00
SlamBamActionman
3200ba88a5
Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-02-18 08:28:42 +01:00
Milon
e97d6870cc
remove usages of obsolete EntityUid method variants (#35106)
eughhhhh
2025-02-16 03:06:23 +01:00
Vigers Ray
53711110c3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Locale/en-US/_strings/administration/commands/announce-command.ftl
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
2025-02-12 18:46:28 +03:00
TemporalOroboros
dc67a5a0ba
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Vigers Ray
33443e672e Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
2025-02-11 10:15:41 +03:00
TemporalOroboros
66ff1aa37d
Fix references to obsolete TryGetContainingContainer override (#34912) 2025-02-11 06:08:17 +01:00
TemporalOroboros
08e5362f43
Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
Vigers Ray
5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00
Zachary Higgs
cfb23174ed
Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing

* Move guard into earlier guard statement
2025-01-11 18:27:08 +01:00
Vigers Ray
c94e832093 Merge remote-tracking branch 'refs/remotes/wizards/master' 2025-01-10 21:42:59 +03:00
Leon Friedrich
7ae7821213
Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-11 01:44:30 +11:00
Vigers Ray
28484c893c Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Damage/modifier_sets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/migration.yml
2024-12-16 18:50:05 +03:00
Plykiya
a4d6f09a4f
Cluster grenade refactor and contra markings (#31108)
* Cluster grenade refactor

* oopsies on the name

* Solve client-side errors

* reviews addressed

* filling scattering grenades is now predicted

* reviews addressed
2024-12-16 13:08:07 +01:00
Vigers Ray
8e134f6be0 Реворк чайны 2024-10-30 20:10:24 +03:00
Saphire Lattice
94c8018ff3
Change the syndicate charge to start a timer on signal (#32423)
* Change the syndicate charge to start a timer on signal

* Actually add the component in question

* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
Saphire Lattice
88f060d51a
Make the explosions throw the container/item they originated from (#32428)
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
MilenVolf
1b9d77a760
Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
deltanedas
1c839da604
move TriggerExplosion to shared (#30227)
* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
Ed
92be69a5ab
Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Cojoke
ef1fadf275
Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
to4no_fix
6567fa36e4
Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
Scribbles0
220aff21eb
Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 13:05:54 +10:00
TsjipTsjip
736325a31f
Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 16:24:05 +10:00
deltanedas
e4ff5780d5
full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix

* update imports and ref

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 09:36:15 +10:00
Mervill
ab28e1a9a9
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-08 13:03:41 +10:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00