fish-station/Content.Server
moneyl 0090af6b3b Disable footstep sounds for ghosts (#343)
* Disable footstep sounds for ghosts

Adds a check before playing footstep sounds to check if the mover is a ghost. Doesn't play footstep sounds if they are a ghost.

* Add FootstepSoundComponent

Adds FootstepSoundComponent. If a mob has this component, it will make footstep sounds. Otherwise they will not. As of this commit humans have this component and ghosts do not.
2019-09-20 19:42:45 +02:00
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Administration Removal of TrySpawn* methods, update submodule. 2019-07-07 22:24:44 +02:00
AI Physics Shapes (#306) 2019-09-03 22:14:04 +02:00
Chat Correctly send saying entity UID to clients. 2019-07-30 23:11:27 +02:00
GameObjects Disable footstep sounds for ghosts (#343) 2019-09-20 19:42:45 +02:00
GameTicking If the player mob does not have an InventoryComponent, don't spawn the default inventory items. Previously the items were blindly spawned in, and if they were not able to be equipped to the player, ended up at the map origin. 2019-09-09 10:52:45 -07:00
Interfaces AI Wander & Barker (#286) 2019-08-10 14:19:52 +02:00
Mobs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Placement Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Players Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
Content.Server.csproj Fix some compiler warnings. 2019-08-29 16:59:59 +02:00
EntryPoint.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
MoMMILink.cs Fix compiler warnings. 2019-04-19 23:44:28 +02:00
ServerModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ServerNotifyManager.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
StatusShell.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00