fish-station/Content.Server/GameObjects/Components
Tyler Young ef751f68dc
Faster Power (#596)
uses SnapGridComponent to select nearby wires instead of entity list (only marginally faster if entity queries are using DynamicTree)

TheoreticalLoad double dipping property setter, reduced to one update

minor refactoring

Co-authored-by: Tyler Young <tyler.young@impromptu.ninja>
2020-02-06 14:50:52 +01:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Chemistry Chem dispenser attempts to eject into hands (#576) 2020-01-29 19:15:35 +01:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Damage API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Doors CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Fix crash on human deletion. 2020-01-26 19:52:09 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items Fix PickUp verb showing up for entities in containers (#567) 2020-01-26 14:00:59 +01:00
Markers Makes players spawn on job spawn markers on roundstart (#543) 2020-01-23 17:31:47 +01:00
Medical CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Mining Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs Remove bad use of GetAssemblyByName. 2020-01-25 20:39:39 +01:00
Movement GridCoordinates API changes. 2020-01-25 01:39:14 -08:00
Nutrition Add solution pouring / click-transfer (#574) 2020-01-29 02:07:02 +01:00
Power Faster Power (#596) 2020-02-06 14:50:52 +01:00
Projectiles CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Research API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Item status! 2020-01-09 00:28:04 +01:00
Temperature Use automatic component registration. 2019-07-31 15:07:54 +02:00
Timing Use Delay Component (#540) 2020-01-22 23:08:14 +01:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Weapon Replaces constructors of Ray with CollisionRay (#594) 2020-02-06 14:17:37 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00