fish-station/Content.Server/GameObjects/Components/Power
Tyler Young ef751f68dc
Faster Power (#596)
uses SnapGridComponent to select nearby wires instead of entity list (only marginally faster if entity queries are using DynamicTree)

TheoreticalLoad double dipping property setter, reduced to one update

minor refactoring

Co-authored-by: Tyler Young <tyler.young@impromptu.ninja>
2020-02-06 14:50:52 +01:00
..
Chargers Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
ApcComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
LightBulbComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
PowerCellComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
PowerDebugTool.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
PowerDevice.cs Faster Power (#596) 2020-02-06 14:50:52 +01:00
PoweredLightComponent.cs Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
PowerGeneratorComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
Powernet.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
PowerNodeComponent.cs Faster Power (#596) 2020-02-06 14:50:52 +01:00
PowerProviderComponent.cs Faster Power (#596) 2020-02-06 14:50:52 +01:00
PowerStorageComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
PowerStorageNetComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
PowerTransferComponent.cs Faster Power (#596) 2020-02-06 14:50:52 +01:00
SmesComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
WirePlacerComponent.cs GridCoordinates API changes. 2020-01-25 01:39:14 -08:00