Vigers Ray
|
c97446ac48
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Content.Server/_Sunrise/DontSellingGrid/DontSellingGridSystems.cs
|
2026-01-23 22:00:45 +01:00 |
|
Vigers Ray
|
956c957c22
|
Revert "Добавлена проверка на валидность объектов в DontSellingGridSystems для предотвращения обработки недействительных EntityUid."
This reverts commit 2e8c104583.
|
2026-01-23 22:00:07 +01:00 |
|
ThereDrD
|
211288938a
|
Исправление системы урона + миспредикта случайного урона (#3775)
|
2026-01-22 21:25:57 +03:00 |
|
ThereDrD
|
9ffdef6290
|
Небольшая оптимизация времени загрузки станции (#3769)
|
2026-01-22 20:47:53 +03:00 |
|
k // d270rg
|
6e37dd002d
|
Фикс присоединения и ампутаций предметов (#3758)
|
2026-01-21 23:55:49 +03:00 |
|
Vigers Ray
|
2e8c104583
|
Добавлена проверка на валидность объектов в DontSellingGridSystems для предотвращения обработки недействительных EntityUid.
|
2026-01-21 01:23:15 +01:00 |
|
ThereDrD
|
5b956bab12
|
Исправление цвета следов + оптимизации следов (#3744)
|
2026-01-19 11:05:59 +03:00 |
|
Зюзя
|
ee7bf59a1c
|
Убрал длинное тире (—) и числа с точкой (7.62) из авто очистки (#3752)
Co-authored-by: be quieti <be quieti@DESKTOP-2H3SMSL>
|
2026-01-19 10:48:47 +03:00 |
|
Vigers Ray
|
7aac95145c
|
Добавлена обработка исключений при настройке прокси для Discord webhooks: предусмотрено продолжение работы без прокси при ошибках.
|
2026-01-17 23:26:28 +01:00 |
|
Vigers Ray
|
b1b7f3eeab
|
Добавлена проверка и блокировка IP при превышении лимита необработанных сообщений; обновлены и дополнены CVar настройки для IP-блокировки.
|
2026-01-17 23:22:05 +01:00 |
|
ThereDrD
|
dd89700b26
|
Лобби коллекции (#3742)
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
|
2026-01-17 23:12:44 +03:00 |
|
Daniel
|
c7140fb1c9
|
Фикс фикса: двойные, тройные шлюзы (#3731)
|
2026-01-16 21:14:51 +03:00 |
|
banumbas
|
20f0f5f466
|
Milira update (#3671)
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
|
2026-01-16 15:41:45 +03:00 |
|
Daniel
|
1f97e396d0
|
Fix: Двойные/Тройные шлюзы (#3719)
|
2026-01-16 00:23:40 +03:00 |
|
KAVALDi
|
869bc6ce4b
|
ПТ | фикс спавна ролей пт, если за них заходят во время раунда (#3639)
|
2026-01-14 15:32:52 +03:00 |
|
KAVALDi
|
c4450f8d74
|
ПТ | обновил спрайты PDA и ID-карт (#3701)
|
2026-01-14 10:29:49 +03:00 |
|
ThereDrD
|
e4892b7e76
|
Оптимизации оптимизаций НПС (#3708)
|
2026-01-13 17:43:23 +03:00 |
|
iertis
|
dfc71ca3a4
|
Еще фиксы (#3685)
|
2026-01-09 13:48:18 +03:00 |
|
iertis
|
2d5d32cf2f
|
Фиксы (#3675)
|
2026-01-09 06:21:01 +03:00 |
|
KAVALDi
|
d404c5816c
|
ПТ | Новая цель для Зека "Остаться живым без кандалов." (#3645)
|
2026-01-08 18:17:56 +03:00 |
|
Daniel
|
e971a6c192
|
Fix: ExecutionSystem (#3657)
|
2026-01-08 11:10:34 +03:00 |
|
Daniel
|
e5a12c52fd
|
Fix: StationGoal (#3658)
|
2026-01-08 10:35:48 +03:00 |
|
Vigers Ray
|
c0f4380044
|
Merge remote-tracking branch 'origin/master'
|
2026-01-07 13:07:44 +01:00 |
|
Vigers Ray
|
2136b0b9f9
|
Переименованы прототипы и пути для фоновых изображений лобби, добавлен новый LobbyArtPrototype, внедрена поддержка разных типов фонов (арт, анимация, параллакс).
|
2026-01-07 13:07:27 +01:00 |
|
KAVALDi
|
e850f8afa7
|
ПТ | фикс распределения слотов ролей при присоединении (#3649)
|
2026-01-07 14:41:30 +03:00 |
|
Vigers Ray
|
2beed69bcf
|
Сетевая подгрузка артов, анимаций и паралаксов. (#3646)
|
2026-01-07 06:40:08 +03:00 |
|
Vigers Ray
|
ad3bcbcbb0
|
Добавлено внедрение системы блокировки IP-адресов в EntryPoint и ServerContentIoC
|
2026-01-05 07:49:00 +01:00 |
|
Vigers Ray
|
7fbbd51d23
|
Добавлено логирование типов с атрибутом HarmonyPatch и улучшена обработка ошибок в системе патчей; удалены неиспользуемые зависимости из систем блокировки IP
|
2026-01-05 06:21:36 +01:00 |
|
iertis
|
9d32c0d8f7
|
Фиксы абдукторов (#3621)
|
2026-01-04 22:43:27 +03:00 |
|
iertis
|
fdfcd9a394
|
Фиксы энергии (#3604)
|
2026-01-04 14:17:33 +03:00 |
|
Vigers Ray
|
4670886c44
|
Оптимизирована загрузка имен игроков с помощью пакетного запроса и переработан интерфейс работы окна MentorHelp.
|
2026-01-04 06:32:17 +01:00 |
|
Vigers Ray
|
195d50d820
|
Добавлена система блокировки IP-адресов для защиты от перегрузки памяти
|
2026-01-04 03:13:28 +01:00 |
|
KaiserMaus
|
8340350408
|
Изменения напитков в Вендоматах (#3580)
|
2026-01-03 18:26:08 +00:00 |
|
iertis
|
401f7970eb
|
Очередные фиксы (#3569)
|
2026-01-03 19:39:41 +03:00 |
|
ThereDrD
|
73455af753
|
Фикс многих тестов (#3586)
|
2026-01-02 14:17:03 +03:00 |
|
KAVALDi
|
b9dec53874
|
ПТ | fix | 2.1.4 (#3571)
|
2025-12-31 17:47:36 +03:00 |
|
banumbas
|
8b679accad
|
Milira race (#3470)
|
2025-12-31 14:27:09 +03:00 |
|
Daniel
|
13c97a48cb
|
Small Update: Crew Monitoring (#3564)
|
2025-12-31 13:49:31 +03:00 |
|
Vigers Ray
|
cee33368be
|
ыыы
|
2025-12-29 21:06:38 +01:00 |
|
ThereDrD
|
3f6f851290
|
Откат градиентов (#3535)
Co-authored-by: iertis <kanopus952@gmail.com>
|
2025-12-29 14:29:31 +03:00 |
|
KaiserMaus
|
3b9c954894
|
Технология разных Дефибриляторов в РНД (#3522)
|
2025-12-28 22:31:12 +00:00 |
|
iertis
|
0736327c08
|
Фикс панели эмоутов и роадмапа (#3530)
|
2025-12-28 19:09:11 +03:00 |
|
KaiserMaus
|
11cca765b8
|
Fix "ыыыы" prototype edition (#3514)
Co-authored-by: iertis <kanopus952@gmail.com>
Co-authored-by: Daniel | Orvex07 <d.b.orvex@gmail.com>
|
2025-12-27 18:23:10 +00:00 |
|
iertis
|
a700c7628e
|
Fix "ыыыы" (#3516)
|
2025-12-26 17:44:36 +03:00 |
|
Vigers Ray
|
8e8055ea13
|
ы
|
2025-12-26 05:44:34 +01:00 |
|
Vigers Ray
|
2da8b9f545
|
Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
# Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
# Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
# Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
# Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
# Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
# Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
# Resources/Locale/en-US/_strings/store/currency.ftl
# Resources/Locale/en-US/_strings/store/store.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Body/Organs/slime.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/antag.yml
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/medical.yml
# Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
# Resources/Prototypes/Catalog/Fills/Crates/security.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Items/belt.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
# Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
# Resources/Prototypes/Entities/Debugging/debug_sweps.yml
# Resources/Prototypes/Entities/Debugging/stress_test.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
# Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
# Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
# Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
# Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
# Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/reach.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
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2025-12-26 04:19:27 +01:00 |
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Daniel
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33f01999ee
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Fix: ObjectioveUnlockCondition (#3506)
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2025-12-25 21:23:56 +03:00 |
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darneya
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70df8c098b
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modsuit-demo (#3502)
Co-authored-by: darneya <darneya.git>
Co-authored-by: DerKurait <AlbarKabrt@yandex.ru>
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2025-12-25 21:23:14 +03:00 |
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Daniel
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bf811218f4
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Мухобойка (#3497)
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2025-12-25 21:13:26 +03:00 |
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A-Mironov
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7c24ee595d
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Исправление факса ПНТ + его факс перемещен в шкаф (#3467)
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2025-12-25 20:56:45 +03:00 |
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